Ability for a mesh to have multiple UV Maps
researched Resident
Let us import a mesh with multiple uv maps so we can swap the uvmap in the texture tab instead of having to import multiple meshes if we want to support multiple uvmap sets. Am sure the performance would improve vastly, I see many products with multiple meshes combined so we can choose which UV set we like (mostly heads in this case) but there's many products that come with multiple UV versions (per example, to support multiple texture placements on the BODY for a BOM tail), thank you.
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Ikaros Alpha
This is exactly what brought the LeLUTka "EvoX" monsters upon us.
researched Resident
Ikaros Alpha Well no, I think it's important to improve the UVs as much as it's important to have an option to go back, there's a lot of possibilities for this, as I said, keep portability to old versions, multi placement options, multi UV options if we want to support multiple UV systems, etc... not everything is going to look great UVed to the same UV layout