Ability to Forget Unwanted Past Experiences
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JacksLiver Resident
Some Experiences become active on our accounts without explicit request or permission. These are often linked to Gateways or Events and remain attached even after the event has ended or we never return to the Gateway. Currently, there is no option to revoke or forget these experiences.
I propose that users be given the ability to opt out and fully forget any experience they did not explicitly choose, ensuring greater autonomy and control over our digital presence.
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LYNNiAm Resident
The title of this suggestion made me laugh and think, "Don't we all? Why doesn't this have all the upvotes?" But then I realized you weren't talking about first life. Hehehe. �
Rheia Silvercloud
I will add to this - some experiences not EXPLICITLY MADE by LINDEN LABS cannot have their permissions revoked once accepted, and remain active and attached forever, bound to ones' account. The fact there is no warning of this, no note that this is happening, and no ability to opt in or out makes this a touchy, dangerous security issue.
This matter of un-removeable Experiences needs to be addressed, and it should be ruled further that NO experience not EXPLICITLY produced BY Linden Labs itself should be impossible to remove, with NO exceptions to this.
Should a malicious actor find a way to manipulate this system, a vast swath of users across the Grid could find themselves compromised.
Whilst it might be frowned upon to name names here, this impossible-to-remove status has been granted to Firestorm's Experience.
Bavid Dailey
I had a moment of frisson when I saw the title of this request :-)
SL Feedback
tracked
SL Feedback
Hello, and thank you for your feature request regarding the ability to forget unwanted past experiences. This is an important aspect of user autonomy and control over one's digital presence. Another resident brought up a similar concern in the past, and we are merging your comments to expedite the review process. We have no estimate when this feature may be implemented, but please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!