Ability to mirror mesh / objects along any axis.
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SparkleSpice Resident
When you modify an object, scaling along the X, Y or Z axis allows for a minimum of 0.01m. I propose allowing negative scales, which would otherwise mirror an objects geometry.
Symmetry tools are standard in most 3D creation environments. Adding mirroring functionality would modernize Second Life’s in-world building tools and support both new and experienced creators.
To have this work fully, SecondLife would have to support both negative scales and flipping the physics mesh layer on the server.
Some use cases for this:
Creating symmetrical architecture/furniture.
Mirroring avatar attachments.
Adjusting mesh without requiring multiple uploads for each different mirror axis.
I've made a bit of a mock-up video which hopefully explains this feature request a LOT better!
(this displays stretching an object, as well as 'mirror' checkboxes for each axis)
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Hello, and thank you for your feature request regarding the ability to mirror mesh/objects along any axis. This is indeed a valuable suggestion that could greatly enhance the in-world building tools for both new and experienced creators. Another resident brought up a similar idea in the past, and we are merging your comments to get to it faster. This issue was previously tracked under BUG-228709 in Second Life's previous bug tracking system. We have no estimate when it may be implemented, but please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!
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