Add Alpha clothing files via LSL Script - llSetRenderAlpha(AlphaUUID);
tracked
Loki Eliot
Change or create a new file type for the application of Alphas to avatars.
THE PROBLEM.
Classic and Mesh avatars need Alpha clothing to be worn to hide avatar bodies from poking through Clothing attachments. Currently you can do this efficiently with a simple Alpha clothing file thanks to the introduction of BoM. But many mesh avatars still use a very render heavy system of multiple face layers of mesh and use HUDS to 'apply' masking, becasue it's easier and quicker for the user than having to browse through folders full of many Alpha Clothing files.
ANSWER
Would it be possible instead allow avatar creators the ability apply alphas clothing files efficiently via LSL script instead of creating these HUD systems, reducing the amount of mesh and render costs needed for these quicker easier Masking options?
If we can Set a material change, can't we set an Alpha change either by using a UUID of existing alpha file or a new file type?
llSetRenderAlpha(AlphaUUID);
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Spidey Linden
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Issue tracked. We have no estimate when it may be implemented. Please see future updates here.