add all the region debug consol LLCS options below to the Region/Estate menu:
```allow_damage_adjust
Scripts are allowed to adjust damage.
Read/Write
health_regen_rate
The speed of health regeneration in hitpoints per second.
invulnerability_time
Invulnerablity time applied after avatar death.
damage_limit
Maximum damage per damage event.
damage_throttle
The maximum number of points of damage a single source may inflict on a target per second.
death_action
Set the action to take when an avatar dies in the region.
0 = Teleport home
1 = Teleport to parcel landing point.
2 = Teleport to region telehub.
3 = No action```
And add a Damage multiplier option that add a region/estate wide modifier to damage before Damage events are called in target scripts and acts before "damage_limit".
example; "set damage_multiplier 0.5" and "set damage_limit 100" would result in 100dmg weapons doing 50dmg and any weapon doing 200 or more damage doing 100dmg!
Also add a "ignore_impact_damage" true/false toggle for turning off damage from running really fast into a wall for example.