Allow setting objects (mesh or otherwise) to havok primitives
Coyote Enthusiast
Havok primitives are cheaper than convex hulls in most cases. It would be useful if we could set objects to like sphere, capsule, box, etc, to allow us to leverage the faster physics calculations on objects.
This can be added onto the list of the existing physics shape choices of: Primitive, Convex Hull, and None.
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Zanibar Darkstone
I could see some improvements in physics by allowing us to use havok primitives. Especially for round objects. Sphere and capsules allow for smooth rolling that even the most dense spherical hull wouldn't do.