Hello,
I would like to propose an llAnimationResync function. This function would restart all animations started by the object.
Why? Because for many types of paired animations (fighting, adult, etc.), synchronization is crucial. If there’s even a slight delay between animations, the result looks awkward. Unfortunately, this delay happens quite often, especially when a user plays some animations for the first time—the viewer has to load both animations, and they rarely load at the exact same time.
Moreover, not all users are aware of the CTRL + S shortcut. And even if they are, they don’t want to use it every time they start a new paired animation.
Of course, animations can be restarted via script, but the process is not very convenient.