Animesh Companion Mimic Owner Animation
Mr Quack
llObjectMimicAnimation() - Function Documentation
Summary:
llObjectMimicAnimation() enables an Animesh object to automatically mimic (replicate) the
animations currently being played by its owner (the avatar who owns the object). This function is
typically used to create animated companions, pets, or mirrored avatars that reflect the actions and
animations of the user.
Function Signature:
llObjectMimicAnimation(integer enable);
- enable (integer):
- Pass TRUE (1) to start mimicking the owner's animations.
- Pass FALSE (0) to stop mimicking.
Purpose and Use Case:
This function is used to synchronize an Animesh object's movement with its owner's current
animation state. Common use cases include:
- Animated pets or followers
- Avatar clones or doppelgängers
- Dance bots that mirror the owner's moves
- NPCs or characters in machinima or RP scenes
How It Works:
- Owner Detection:
- The function uses llGetOwner() to identify the avatar whose animations should be mirrored.
- Animation Sync:
- While active, the function monitors the avatar's current animation state (e.g., walking, sitting,
using a custom animation).
- Any changes in the owner's animations are mirrored by the Animesh using corresponding
animation names or skeleton transforms.
- Real-Time Playback:
- Animations are played on the Animesh as soon as they are detected on the owner.
- Only animations that exist in the Animesh object (or are system default animations) will be
mirrored.
- Fallback / Idle:
- If the owner goes offline or is out of range, the Animesh may stop animating or return to a default
idle state.
Example Use in Script:
default
{
state_entry()
{
// Start mimicking the owner's animations
llOwnerSay("Starting animation mimic.");
llObjectMimicAnimation(TRUE);
}
touch_start(integer total_number)
{
// Toggle animation mimicking
llObjectMimicAnimation(FALSE);
llOwnerSay("Stopped animation mimic.");
}
}
Requirements & Limitations:
- Animesh Only: The object must be a valid Animesh with a compatible skeleton.
- Owner Presence: Mimic works only while the owner is in the same region and only animation from object owner animation (like dance same dance or AO)
- One-to-One Mapping: it's a direct mirror.
- Permissions: The script must be running in an object owned by the avatar.
Notes:
- This function does not require manual animation handling, making it ideal for simplified NPC
behavior scripting.
- It's not possible to manually override the animation while mimicking is active - you must disable
mimic mode first.
- Animation sync includes default avatar states (sit, walk, fly, swim) as well as custom animations
played via HUDs or scripted objects
Thank you for reading. I hope you like it same as me, and hope it can be implemented.
Sorry for my english.
(translated by openai, well my english is not good enough)
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Jessicatz Fairymeadow
Besides the fact this is generated by ChatGPT, this is just a more specialized kind of animation retargeting, which would be more useful. I recall that being a wishlist feature already after full gLTF support.
Mr Quack
yes i use chatgpt to translate from polish to english and redo my bad language and i not hide it
Crexon Resident
This should likely be moved to the Scripting Feature section of Canny