Avatar Poser
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danabird Resident
(I am moving this suggestion over from Jira! I'm aware that it was responded to, I just want to keep up with it.)
Second Life as it stands will only allow users to have 30 or so animations running at the same time. Any more than that and the user will begin to have issues with animations being dropped to start a new one.
I am proposing this idea because unfortunately, avatar posers on the Marketplace utilize set animations for users to pose themselves with. Attempting to use two different posers, one that poses the body and one that poses the face/fingers, will start to cause problems and make photo taking more and more hectic. There's also a lack of support for posing wings, tails, and ears (Sometimes the animations they come with don't cut it), so why not pose those yourself?
I feel that it would be beneficial for the viewer to support a built-in posing system to mitigate the amount of animations a user would need to use just for photo taking! An efficient feature that could possibly be used alongside animations, but would take top priority over any animation running on a specific bone.
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Frankk Parisi
I see that Firestorm (beta) now has a great poser (similar idea to Black Dragon and Alchemy). However it only allows local posing, not in world. Thus others cant see the changes you make to your own avatar/pose. I agree with others here (and on other posts) that it would be fantastic to allow this poser to pose others (with their permission of course), but in the interim could LL please allow the FS devs to utilise their excellent poser to change in-world poses (for your own av)?
SL Feedback
Merged in a post from Otoa Kiyori:
Title: Increase Number of Simultaneous Animations Playing
Details: As technology advances, I think it is good time to ask for this. The current "Number of Simultaneous Animations" seems to be around 30, I’d like to request an increase of this to something higher than 30.
I do not have a means to measure the implied performance impact from increasing this, so any increase, I'd really appreciate it. But if I were to say a number, I'd like it to be something like over 60 (since we have many joints with Bento Bones, such as wings, tails, and centaur legs), allowing the in-world tools and items to never reach that limit in a practical use.
Use cases:
Combined use of the following can cause some animations to stop:
- Body part/Face deformer-type products (for example, tools from Warm Animation)
- Using multiple attachment products with partial animations (Coffecup, book, etc)
- In-world pose adjustment tools (Anypose, Hitoshina, face and hand animation tools)
Combining these, I run out of "played animation slots," and some animations stop playing, causing funny yet inconvenient situations.
Reference:
Kadah Coba
Would be possible via puppetry.
Makay Scribe
This would be helpful in many ways with photography and machinema. The marketplace posers are limited. I use Hitoshina but I think it has limited variables as per the creators description. A viewer side poser with more rights would be a dream and save hours upon hours.
Spidey Linden
Merged in a post:
photo posing feature
Maireyalla Resident
Ok, so I know it's been a big thing mainly for the photographers and LL due to a permissions need for a multiposer to what Black dragon had. So permission is needed? Why not have it that you have to 1)add said person wanting to pose and 2) Have a permissions thing set up similar to how we have our obect editing permission. It's a togglable thing that people can give or revoke when needed and not just ANYONE has access to it. It's those on your friends list.
Zohnny Afterthought
That would make photography and blogging so much more streamlined!
KoreRae Resident
See! Or build in asking permission like they do with L and experiences, at the very least!
Maestro Linden
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