Bakes on mesh (BOM) support for animesh attachments
tracked
Bumping Pixels
I would the ability to use my baked avatar textures on animesh attachments. I can't see a downside to enabling this, and animesh can simply inherit the bake of the avatar it's attached to. When placed inworld rather than attached, it would appear the same as a BOM body or body part with the BOM placeholder textures.
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Violaine Villota
I really hope this gets implemented! There's so much we can do with BOM textures, plus it doesn't impact the grid as much. I'm wrapping up production on new mesh bento wings that use BOM for the diffuse, and was disappointed after converting them to Animesh & discovering it wouldn't work when not Bento. Please make this happen sooner rather than later, it would allow so many more options for wearables without so much land impact.
SL Feedback
tracked
SL Feedback
Hello, and thank you for your feature request regarding Bakes on Mesh (BOM) support for animesh attachments. This idea has been brought up in the past and is currently tracked. We understand the potential benefits this feature could bring to the community, especially with the growing market for animesh attachments. While we have no estimate on when it may be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!