Base Outfit
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Kristopher Tungsten
Add the ability to create a Base Outfit, so you can add it to any outfit and put back your huds, jewelry etc.
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Hope Dreier
Perhaps you're thinking of a set of items the won't be replaced/removed by wear/remove outfit?
AlettaMondragon Resident
The abiity is already there. It is not necessarily obvious to everyone, but if you don't have 500 saved outfits yet or you're about to change your wardrobe, or willing to restructure hundreds of outfits, it is worth retraining yourself to use "add to current outfit" and "remove from current outfit" instead of "wear outfit", and build your outfits so that you have a "body" outfit which contains everything you wear when naked - you can have as many of these as many different bodies and body setups (skin, shape, tattoos, etc) you use. I assume that is the "base outfit" you were thinking about. Then once you're wearing your "body" outfit you can have as many other outfits as needed, which would
ONLY
contain items that have to be added to the "body" outfit. Accessories, HUDs that don't need to be worn 24/7, jewelry, clothes can go into separate outfits and you can have a lot of modular outfits this way that you can mix and match easily.The benefits:
- If you're doing it right, your inventory item count will be much lower - we're talking about at least 20 items that we usually wear when naked - body, additional body parts, addons, head, hair, skin, shape, brow shape, eyes, head skin blend layer, other BOM layers, etcetc. If you have the links of these copied in every single outfit, it's a LOT of inventory items. If you use the modular structure, you'll have only 5-10 items in every outfit except the body outfit(s).
- You don't need to save dozens of outfits just because two items are different in them. Make smaller mix and match outfits with the different items, name them so that they will follow each other, for example: Summer Dress White with Sandals and Summer Dress Floral with Sneakers. And if you want to wear the white dress with sneakers sometimes, you can just reach into that other folder to put it on. It is more than a single click for sure, but since there are only a few items in each outfit folder, it's not difficult.
AlettaMondragon Resident
The downside:
The viewer wasn't designed for this so if you save an outfit, you will save everything you are wearing. So to make outfits this way, you would have to go one of three ways:
1: First add the items you would make the new outfit from, then right click your body outfit and "remove from current outfit", then save what you're wearing as the new outfit, and then wear the body outfit and add the new outfit to current outfit.
2: Save new outfit from what you are wearing and then manually delete the redundant links from the new outfit.
3: Copy-paste an outfit folder in the inventory, give it a new name and manually delete and add links as desired. I do this, I don't recommend. The other two options are safer.
It's quite finicky anyway, it would be great if this structure would be supported by the viewer with certain options. If you get the hang of it and it really makes sense to you, it is quite useful already as it is, though.
Caelan Whimsy
I'm not sure what would be the benefit unless you're prone to removing outfits by mistake. You can always save the pieces you use all the time (mesh body, head, bom skin and mods, etc) to every outfit you create.
Nacho Bae
Can't you just do this by making the base outfit yourself and saving it? Then add whatever else you want added? Maybe I'm misunderstanding this request. Educate me if so.
SL Feedback
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SL Feedback
Hello, and thank you for your feature request regarding the ability to create a Base Outfit to streamline adding HUDs, jewelry, and other items to multiple outfits. This is a great idea that could significantly improve avatar outfit management. We wanted to let you know that another resident brought up a similar suggestion in the past, and we have found a duplicate post in Second Life's previous bug tracking system (BUG-2088). We are merging your comments with the existing request to help us prioritize this feature. While we don't have an estimate for when this might be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!