Blender's official support for Second Life requires, was removed need update
nathkyo Resident
Blender's official support for the COLLADA (.dae) format, which Second Life requires, was removed starting with Blender 5.0, making version 4.2 LTS and earlier necessary for native export functionality we need to update to the newer standard i understand that this may break second life a bit but but sooner or later the ability to make things on blunder may become a thing at the past
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nathkyo Resident
what i'm talking about is when you take a prim and bring it out of second life it still using the old system for instance making an object or pattern for a house bringing it out of second life causes it to use the old system instead of the new format i'm not talking about the texture system
Crexon Resident
This was already added, last year (last summer) before the launch of Blender 5.0.
marxman1313 Resident
They already did.
Rowan Amore
Second Life University - Introduction to .glTF https://community.secondlife.com/news/featured-news/second-life-university-introduction-to-gltf-r11243/