Blocking avatars should block their scripts from interacting with or tracking you
tracked
Polyhistor Serpente
It would be nice that if you blocked an avatar their scripts would no longer recognize you as being online or a valid target. Either that or some sort of privacy controls for what others scripts can do to your avatar such as track your location or if they can see if you are online.
It would be nice if you could keep blocked avatars from doing the following things when you block them:
- Tracking your online status without your consent with scripted items or HUDs.
- Using scripts to make objects automatically follow, bump you, cage, orbit, or make particles only other people can see (since they are blocked) appear to spam from your avatar.
- Using worn scripted objects to make their avatar follow you.
I realize if this were implemented that it might break some things and would like to see if there was any ideas on the best way this could be done without literally breaking everything. It would be nice if there was a way to allow users the ability to prevent harassment, griefing, stalking and other undesirable scripted annoyances from other residents that target you.
I think something like this would also lower the load the Governance team has to deal with when unfriendly residents are acting up and resort to doing any of these things to fellow residents. This would potentially generate less reports and give residents the ability to protect themselves peacefully.
I was inspired to write this because as of me writing this I was sent an image today from a friend that showed me someone I'd rather not have know I am online with an object that has collected statistics about when I am online, how often I am online, how long I am online and those stats for over 3,500 log-ins over the years displayed over it in hovertext. I have the person blocked, it would be nice if I had a means to prevent them from this too.
Log In
Spidey Linden
Merged in a post:
Blacked Avatars Should Not Be Able to Interact with Scripts in Worn Objects
Jennifer Boyle
I did an experiment with an alt to verify that blocked avatars could not interact with scripts in worn objects. I was shocked to learn that they can. I wore a spanker, blocked my alt, and had them click on the spanker, which responded to the click just the same as if they were not blocked. That was not the expected behavior, and it should not be the intended behavior. Blocked alts should not be able to interact with scripts in objects owned by people who have blocked them even if the objects are not worn.
Beatrice Voxel
Here's the issue with this suggestion:
Blocked/derendered avatars are still present; you just don't see them, hear them, or see their chats. They're invisible to you, but not to everyone else around you. You're still part of the scene to everyone present, including whoever it was you blocked.
Thus the continued (and correct) position that blocking/derendering should only affect how you interact with someone, not how they interact with you.
Go into your spanker's config HUD, and add the blocked person's name to the Blacklist. They can still click on it, but it will no longer respond.
Ember Ember
The only way you can disallow anyone from interacting with a scripted object you are wearing is if you blacklist them using a scripted function inside that object. If it doesn't have the option to blacklist people, you're out of luck unless you script it yourself.
Caelan Whimsy
Blocking an avatar is meant to keep
you
from seeing anything they say or send to you (yeah, I know even that's flawed). It's not meant to interfere with them
interacting with anything. So while I understand where you're coming from, I would be surprised if LL took your suggestion.Cuddles Supply
Caelan Whimsy But blocking someone
should
interfere with them interacting with something attached to my AVI. I can' think of a single case where I want someone I blocked interacting with my interactive attachments. Given the diversity of UI elements used to add blocks to attachments, I may or may NOT be successful in blocking a user per attachment. And yes, blocking someone from clicking on my attachments does interfere with someone else's experience. Exactly what we want in this case because when I block someone, my experience
supersedes theirs.Katherine Heartsong
Cuddles Supply This has been extensively (and I do mean
extensively
) discussed and debated on the SL forums for years. I agree that your expereince should supercede theirs, BUT, at the same time your experience can't diminish or be allowed to alter their way of experiencing SL. If you're preventing them from interacting in the in-world in any way, that's where it becomes an issue for them, and your choices should not be allowed to interfere with theirs. Tough call, but LL has this one right.And to also point out, something like you point out is the mere tip of the iceberg when it comes to blocking, harassment etc. We have the best way to implement blocking without interfering with another person's rights, so while it's tough, it's been debated for a decade or ore and this is where we are.
Your point is valid though, wish their was a better way as well.
Lucia Nightfire
I think you mean "blocked avatars" as "blacked avatars" means something else.
Jennifer Boyle
Lucia Nightfire I did mean "Blocked Avatars," but I can't edit it.
Ember Ember
In this same vein, blocking objects and/or their owners should at the very least prevent you from seeing llWhisper, llSay, and llShout from their scripted items.
Maybe LL can make blocking function specific. So that security orbs and the like do not break, but basic functions DO as they should when someone is using scripted items to grief and surpass blocks? There's gotta be a better solution that protects users in both cases.
Tahiti Rae
What about avatars who track another avatar's location across the grid, not just nearby - or even listen to your private IMs? Do these two separate gadgets even still exist and/or function in SL today? I recently saw likely evidence that the physical location tracker is still being used to locate another avatar's location on the grid. The avatar was already blocked.
LeillaLux Resident
I am not sure if this is similar to my issue, but it seems to be. I blocked a store owner of a place I used to go. I also unsubscribed from their stores, but I keep getting ads from them not only from general shopping group notices but also from that store owner's object and subscribers owned by them and maybe their affiliates or alts (or maybe they are using bots) that keep sending subscriber messages and notecards still, even though I TRY to block them all, they are using a system of objects that send them anyway. I am not sure there is a way to fix this, and if what you are suggesting could do that (without breaking functionality in other undesired ways, as others here suggested it could).
Darling Brody
NO! NO! Just NO!
Hiding avatars from scripts based on blocks would break functionality all over secondlife, as others have mentioned already, and it would turn blocking someone into a tool that allows you to bypass their scripted security systems in their homes! It would lead to more griefing, not less.
Most of the issues mentioned here can be resolved with existing tools in the viewer or simple scripts like a move-lock, or the most important rule "don't feed the trolls" because griefers will get bored and leave is you don't interact with them.
As for blocking the scripted online status. It is pointless because your stalker can simple make a new account that is not blocked to track you. Again this will only serve to break existing functionality without solving the problem.
15 years ago LindenLabs broke a lot of content through attempting to "program away the griefers" by implementing suggestions like this one, and it didn't stop the griefers, but it did make Secondlife less functional and less fun for everyone else. I remember at the time griefers delighting in the broken functionality they had "achieved" by abusing the platform. Lets not go down that path again.
That is why I say - NO! NO! Just NO!
Certified Lunasea
I must concur with both Bleuhazenfurfle Resident and Vincent Nacon, this issue is 100% a non-starter for the reasons that have already been presented and due to the fact that many merchant systems that provide sales and updates to customers would also potentially be effected by such things. Implementation of such a feature request would break fundamental parts of Second Life itself.
Tracking of online status is something that is needed for several item/message delivery systems that are already in wide use in SL so changing this would break many items that are designed to be used for customer service reasons.
Providing exceptions to the physics or scripted systems based on if you have or have not blocked someone is something that is likely to effect a great deal of Second Life, including security systems, games of varying types, combat systems, and even basic builds.
Following your avatar using a scripted object might be creepy, but mitigating such would effect far more systems within Second Life than just what is needed to follow you.
In addition adding checks to all of the systems that this would effect would cause a glut of additional load on the servers for Second Life and would negatively impact the overall user experience.
Please understand that I am not attempting to be dismissive of your concerns, but what you are asking for is a technical solution to a purely social problem. If someone is harassing you then you can, and definitely should, report these griefing objects and their owner by using the Abuse Report tools that are already at your disposal for such issues.
Sammy Huntsman
Certified Lunasea I think this person is more referring to, when they block someone like a person who puts them in a subscriber without their consent. That they can block the person and the scripts all together.
Certified Lunasea
Sammy Huntsman Unfortunately, I don't really think that is what they were going for.
Reading the feedback report they specifically mentioned several things which are entirely possible to achieve with scripting and none of which involve sending messages to them directly. They did mention something about sending a message from an object that pretends to be from them (likely by changing its name to that of their avatar), but this is how many chat relay systems in Second Life are able to work.
Unfortunately a great deal of existing content would have to be broken in order to fix the issues that they specifically brought up in their report.
In this case it appears that the only workable fix for the issues specifically brought up in this report is to use the abuse reporting tools and let the Governance Team at Linden Lab handle those issues.
Load More
→