Can Blinn-Phong textures be autogenerated from PBR data?
closed
Pazako Karu
The prior Blinn-Phong materials could be approximated for non-PBR viewers using the current PBR layers and baked server or client side. The current setup using both at once is sorta asking us to have 6 textures per unique face, and seems silly.
Without 100% understanding the color theory behind them: the Diffuse layer seems to be a combination of metallic+base, emissive is the alpha for emissive blending at least, normal is the same, and the metallic/roughness are related to glossiness/tint.
For builds which have non-default Blinn-Phong textures set, just do whats currently being done.
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Spidey Linden
closed
Hello, and thank you for your feature request.
Incoming suggestions are reviewed in the order they are received by a team of Lindens with diverse areas of expertise. We consider a number of factors: Is this change possible? Will it increase lag? Will it break existing content? Is it likely that the number of residents using this feature will justify the time to develop it? This wiki page further describes the reasoning we use: Feature Requests
This particular suggestion, unfortunately, cannot be tackled at this time. However, we regularly review previously deferred suggestions when circumstances change or resources become available.
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Zandrae Nova
I believe they don't actually want us to do fallback textures.
That said, I just have multiple presets in Substance Painter and do the six images at the push of a button.