Change the maps.secondlife.com search to require *only* a region name, not a full slurl with X/Y/Z coordinates
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Maxwell Graf
Currently, if you are logged in-world you can pull up the grid map and type in a region name and it will correctly locate it. If you teleport to mine, it directs you to my specified X/Y/Z coordinates at the front door.
However, if you go to the web page "maps.secondlife.com" where you can find SL places and the Destination guide, if you type in a region name, it finds nothing. In order for a region to be located, the name AND a set of X/Y/Z coordinates must be added. This specification is not only redundant, it is completely unnecessary, whether a forced landing point is used or not. Visitors may know the name of my region, but I doubt they will have a full slurl. This leads to the same response I had when trying to find my region, which was to simply use the default 128/128/128, which deposited me at the wrong location, overriding my chosen landing spot. If someone does not know to use any coordinates, then no result is found, for any region on the grid.
I suggest changing this aspect of the maps.secondlife.com page so that:
A) Just a region name can be used to find and go to a location, thus allowing for a chosen landing spot. If no landing spot is pre-defined, then let it default to 128/128/128 for that region. EDIT: OR where they click at within that region, similar to how it works on the grid map in world.)
B) if a visitor to the maps.secondlife.com page has both a name for a location and a set of specific coordinates such as for an event or a specific item, let those be used - not as the default requirement, but as a secondary method of returning the correct results.
Currently, nothing can be found without also typing a set of coordinates, which is not only annoying but problematic as well, causing lost traffic and lost revenue. It returns no results, suggesting that the location does not exist. It does not even suggest "put in a set of XYZ coordinates along with the location name." I had to read the fine print to even realize this was something you had to do.
Additionally, this would unify the method by which a place can be found on both the map in-world and the maps on the web page, rather than having 2 different methods.
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Erik Mondrian
Interestingly, this seems to have been fixed, but only partially.
For example, I can now type in something like https://maps.secondlife.com/secondlife/Bryggen/ and the Web map will focus on that region, defaulting to 128/128/0 for the "Teleport" SLurl that it offers via the pin.
However, if I leave off the ending slash and just type in https://maps.secondlife.com/secondlife/Bryggen then it will not find that region at all. It would be nice if the slash weren't required.
Christi Maeterlinck
Totally Agree! I've had several JIRA and Support Team exchanges, helpful in themselves, but still without a result for my query of why entering just the Region name in the website's Destination Guide doesn't find it: https://gyazo.com/9f17e9a9f5af2ef556f850e37f257a79
I've also sent in a request for the Region's World Map COORDINATES (not the within-Parcel-location X/Y/Z values we're talking about here, but the position of the Region on the SL Grid) to be displayed on the World Map Display. At the moment, you can find these in the Region-Estate/Region tab window if you're using the Firestorm viewer,
but NOT in the corresponding Official Viewer window, which seems an odd omission. I have an Estate with just one Region, but people with more would surely find it helpful.
Lucia TopHat
I completely agree! I have this issue all the time with knowing a region name and wanting to find it, but can't. Please fix this, LL!
Celestine Ghiardie
Yes please fix this. I regularly run into this issue as well.
Gwyneth Llewelyn
It just shows how little I use maps.secondlife.com, since I never noticed how broken its search was... like Mairi Burleigh said, I'd probably use maps.secondlife.com much more as well, if that bare minimum functionality would be implemented (and I can't understand why it isn't!)
A comment to the OP: 128/128/128 is also a tricky choice. On "mostly flat" regions, water level will be set at 20m, so heights of 22-23m are common. A height of 128m would put the avatar falling down from the sky. On the other end, on mountain areas, 128m might not be sufficient — landing the avatar
under
the terrain (in practice, this will not happen, since the physics engine is supposed to push the avatar upwards to the surface in such cases). But sure, whatever values are added there, they might either result in the proper location (if the landing area/telehub location are correctly set, within the region and
the actual parcel containing the telehub), or randomly tossing the avatar around the region. Neither is a satisfactory outcome!So, Spidey Linden, please do something about the map!
Maxwell Graf
Gwyneth Llewelyn, I defaulted to 128/128/128 arbitrarily, simply reasoning it as the center point of a 256 region, the correct height for any region being anyone's guess and neither 128 or 150 (the old "ceiling" being 300 for some purposes), as you pointed out. Absent a forced landing spot, the ideal functionality would be as it works in-world, where you can click on a spot within a region on the map and land in that spot, such as within a specific parcel on the mainland, for example.
Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Mairi Burleigh
I would absolutely use maps.secondlife.com more if this were possible.
Ilianexsi Sojourner
Yes please! This makes so much sense, especially for newer residents.
Dorian Cao
Yes please!!!
Allegory Malaprop
This has mildly annoyed me forever. I just type in map region names in the url when i know the name, and have to remind myself every time to pop the /128/128/30 on the end for it to be found.
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