Connect mainland waters
Sarahbuxso Resident
Right now some mainland areas have maybe 1 or 2 protected waters in front of them allowing them to be protected but un-sailable, it seems there's many areas like this and it seems to not make sense, maybe connecting some more water near these areas would add more value to these. Some people are unaware that some protected water is really not sailable in their area and if they are new to SL they may not realize this. I understand it costs money to do this but it's just a thought.
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Beatrice Voxel
Keep in mind that 'sailable regions' are in themselves sims. This means that every chunk of 'ocean' bordering or connecting to mainland has to be managed as if it were mainland itself.
Granted, there's not a lot that has to be rezzed. Water, an ocean floor, maybe a few plants or rocks or other decor that has minimal (if any) scripting in it.
This means that the approach of creating regions of sailing water doesn't have to necessarily adhere to the same rules as mainland, especially if it remains Linden property, no leasing it out to resellers (sorry Anshe).
IF the prim impact of the 'region' itself were minimized as much as possible, perhaps ocean regions could be bigger, or even considered one region with irregular borders. I'm sure the location math would be tricky (there's likely a hard limit in how big the XYZ coords can get) but since the biggest hassle to sailing is still 'sim crossings' and running into access permissions or crashed sims that you couldn't anticipate, making the ocean one 'region' on one server instance would solve a lot of trouble. Shoot, set up adjoining regions to show storm clouds if the Ocean sim was down or degraded, as in "don't go sailing right now, it's messy."
The big hurdle, then, would be the ability to rez things the residents are using to sail, either as LOD imposters outside a set distance, or in full as they get close.
The other alternative is to make some kind of 'route region' that limits traffic to a pathway across from one mainland region to another. Less square meters, but at the same time, higher overhead for calculating rezzed objects and avatars.
diamond Marchant
Big NO.... I believe this request is about creating new water regions that would connect currently unconnected beach parcels. LL would then have to determine whom to grant this favor. Not a good idea.
"Connecting mainland waters" (to most of us) means connecting protected waters to other protected waters... not favoring resident A over resident B.
What we really need is to finish Belli coastlines.
Indra Herouin
There is the Blake Sea, many water sims connected for hours of sailing fun! There is many places that allows to rez your boat too, you should check it out, and you can meet many people who love sailing at the same time
Christi Maeterlinck
Yes. I fear that more and more people will leave SL when they hear that OSGrid has many locations where you can sail between the islands (where you pay US$7 a month, on average, for a 6-island sim; and where everything is free). SL's a somewhat more stable grid; and of course an essential place for creators who want to earn money that they can convert to RL cash... But I do worry that more and more people will be leaving SL if the Lindens don't update the facilities that it offers here, for the rather large price we pay for being here.
Loni Onyx
I have spent much time in OSgrid, they are an ok grid but they can not afford the Havoc system that sl has for physics and sailing will never be great there. Nor autos or any other drivable thing. They have not many real designers there and there content is very old now. Sorry but not many ppl would go there. Plus not a lot of active residents.
Izzatooona Enthusiast
Christi Maeterlinck Well, I've been to OSGrid. It is like stepping back in time to 2007 in SL before all these amazing changes were done. The junk for sale there is ripped off, mostly, and we're talking 18 years in the past regarding the look, feel, etc. It's awful. Look, I can sail for hours happily in SL. You just need to use the world map, the mini map, and take your time. I love SL. More open water would be nice, but not if it will cause all the costs to skyrocket. I love sailing, flying, driving, exploring, etc. I often wonder why people complain so much!
Christi Maeterlinck
Izzatooona Enthusiast Ah, well, mine's not a complaint; more a comment on the balance between the quality of look and feel of the simulation (indeed, very high in SL, as I acknowledged) and the price we pay for it (also very high in SL!) c. US$200 per month for a standard single-island region in SL, c. US$7 per month for a standard 6-island region in OSGrid.
And the quality of the clothes and objects for 'sale' at a price of L$Zero in OSGrid is anything but junk; the mesh-based materials are as good as anything in SL.
A question of balance, then, which I resolve by having an estate in SL AND OSGrid. After 20 years here in SL, running an island called Faerun with lots of lovely friends and a thriving culture, I won't be leaving it, that's for sure!
My concern was, and remains, that people who've only come to SL recently will leave it when they learn of life in OSGrid (and, indeed, in any of the dozens of grids that make up OpenSim, all of them accessible by Hop-TPing, while SL's totally closed). SL's average online attendance was around 75,000 a few years back; what is it now? About 45,000, I believe.
steph Arnott
Christi Maeterlinck, SL has a multi-million USD turn over and you have no idea what the average attendance is and niether does Firestorm even though it shows a count which is bogus. Also, the attendance dropped drastically because of the asset ripping previous management
Christi Maeterlinck
steph Arnott, I can only go on the figures that SL provide; but I'd take your word for it if you could point me to your evidence on attendance- please do. As for asset ripping, I'd love to hear what happened- perhaps via an in-world IM, as I don't want to exhaust people's patience in this here forum! (The only instance that comes to mind was when SL closed down all the banks after one of them ran a Ponzi scheme on the interest rates it offered. I've always thought that SL's reaction was excessive.)
Cooter Coorara
As a long time resident, I've learned a few things. First, everyone wants to live on water. Everyone wants a beautiful sunrise or sunset, or both if they can get it. It costs a pretty $Linden, but that's what people want.
If it's sailable, you can double or triple plain waterfront. Even though I never see it happen, people like the idea of docking a yacht next to their big waterfront house.
Roadside is worth only marginally more than mainland, which no one seems to really want. At least not for long.
By connecting bodies of water in SL, waterfront property becomes not only worth more, but SL becomes more desirable. I think that's a goal that everyone shares.
As a lifelong RL boater, I would love to see canals and rivers connecting bodies of water to make exploring SL by boat more enjoyable. Doing so might increase traffic in SL. Face it, SL ain't what it used to be. Look on a world map and zoom out, see how many empty regions there are. Mostly mainland. There's a reason.
AlettaMondragon Resident
Cooter Coorara I agree with you, it's been proven in certain mainland areas that improved infrastructure makes the land much more popular. With roads that's not entirely easy because they need to be maintained too, so the more there are, the more work needed. Waterways don't need much maintenance though if people don't block them with objects, so more canals through continents would improve the infrastructure and wouldn't be too difficult to make. For example Satori could benefit a lot from having such canals between the coasts, especially since the chances of ever getting a full coastal waterway region coverage there are quite slim.
Jennifer Boyle
This would be so wonderful!
Wicked Nightfall
Sailing on Second Life is impossible using 20+ year old code that hasn't been optimized enough. Even with a gaming computer the servers can't switch you over quick enough for it to work for more than 10 minutes.
They don't need to change that - they need to invest actual money into updating their old code so server switches work.
They will never add more water as that means spending more money on AWS servers which costs money.
They don't want to spend money to make it better.
Let's even imagine that LL cared and we could sail without frustrations and crashes - the security orbs set to 0 seconds or the ban lines you don't see up until you about to hit them will ruin a good time very quickly.
SL pretends that it can do what it says - when it comes down to it - LL needs new leadership to fix the issues and fulfill its promises. Linden Labs just wants you to spend the lindens on the boat - they don't care about the experience.
jwenting Resident
Prohibiting the paving over of salable water parcels by residents who turn them into artificial islands would also help a lot.
Maybe evict the lot of them, offering them another piece of mainland in exchange.
Dana Enyo
jwenting Resident Sometimes it's not even paved over--thry put in Security Orbs that cover the water. I can swim fast thru there as a mer, but in a sailboat, forget it.
Blueridge Azalee
Thats a great idea, and sure would help getting around certain area when sailing or flying