Desperately Need Skirt Bones
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DellaMay Celestia
Skirts longer than mini are incredibly difficult to create and wear. The addition of even just two, knee length skirt bones, one in the front and one in the back would hugely improve the way skirts behave. At least I think that's the solution to the problem of skirts not working properly between the left and right leg, they simply don't move well. Just a suggestion. Thank you :)
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Jessicaann Wrigglesworth
It a skirt is properly rigged it will not look like that ... Many creators just push a button and do little weight painting adjustments. However being able to have skirts / dresses that have a more realistic movement would be fantastic. The Unreal engine now has the ability to simulate cloth movement ... that would possibly require a code rewrite on LL part and I do not think anybody wants that
Dictatorshop Resident
I have been asking this question for years, why that's not available. When wearing a long gown if one starts dancing, for example, the part between the thighs and south of the knees goes wonky. It is unsightly, annoying, and just plain weird looking. I too am tired of too short skirts as creators try to "skirt" the problem of the stretch.
Paige Addams
Great idea, thank you DellaMay
andersonvasconcellos Resident
In fact, the bones should undergo significant improvement, even for other parts, not just the leg region, we have problems with the shoulders, armpits, middle of the chest, and belly, a reshaping of the bones would help the development of content significantly, wouldn't it be a penance create certain items,
Bimbo Mommy
+ an extra bone between the pecs/breasts to handle shirt stretching would be killer, too
Dana Enyo
YES!!
Spidey Linden
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Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Kuuko Shan
What we need it's an universal custom bones system where physics can be applied. This is specially important as part of the VRM standard (subset of glTF standard) uses it. It would mean a wide range of compatibility with existing content and an easy way to import avatars from other platforms like vrchat. But we would need first an unified glTF workflow to be implemented to be able to upload meshes and animations and not only materials.
Definitely, adding custom bones for just skirts it's a bad solution that can lead to the late implementation of a proper and standard better solution.
So, not to skirt bones. Yes to proper custom bones like every platform other than SL already have. Then we can use them for skirts, tails, hairs, etc.
Cajsa Lilliehook
Please, please please, please, please. I am sick to death of skirts and dresses that are too short because creators struggle to rig longer skirts.
Woolfyy Resident
A "bones / flexi" combined approach would certainly make them move in a more natural way, the same way real clothing has some constraints but at the end the main problem is that sitting is not like dancing.
In the same way the post that i did asking SL to better manage hair so that it can get under a hat without going through has simply been closed ...
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