Dynamic IK Bones
tracked
Red2Blaze Resident
The problem:
Animations are currently disconnected from the world around them, any part of the body you animate overrides its option to react to the world around it or even to the body its animating
The suggestions:
Have an option in the animation to mark bones as being affected by the area around, like if apply to the arm and you do a punch it will stop when hitting a physical object (like a wall)
Second option/suggestion: an ability to "lock" a bone into a position so for example, you can "lock" the hand bones to the back of the head, so the arms and all will move with the head of the avatar trying to "keep" the animation, but still allowing some flexibility so you can even leave the head to look where the mouse is, and yet leave the hands holding the head (maybe even fitting them self to the head size)
Note: I yet to work on a physical engine of this stuff, and yet to even check the SL viewer code deeply, so I don't really know if this is even possible to do ^^
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SL Feedback
Hello, and thank you for your feature request regarding Dynamic IK Bones. This is a fantastic idea that could significantly enhance the realism and interactivity of animations in Second Life. Interestingly, another resident has previously brought up a similar concept, and we are merging your comments to expedite the review process. We have set this feature request to tracked, and while we cannot provide an estimate on when it might be implemented, please keep an eye on future updates. Your input is invaluable, and we appreciate your efforts to help improve Second Life. Thank you for your continued commitment and creativity!
Red2Blaze Resident
SL Feedback ow great! i was unable to find it, but glad someone else did think about it before me ^^
Red2Blaze Resident
SL Feedback Hey sorry, I will just love to see the other idea as well ^^ as this was yet to be merged is there a chance for a link to it so can just vote on that one?
SL Feedback
tracked