Edit size of existing megaprims
Andromeda Quonset
Allow the ability to edit the size of existing megaprims to smaller megaprims. Sometimes all that is needed is to chop-off 0.5 meters in one direction. And Also allow that if, say, the 0.5 meters was too much, to allow increasing it back up fractionally (decimally) to the original size. Instead of any deviation causing it to snap-rubber-band down to some default maximum prim size.
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SkyeRyder Varriale
Yes!
Andromeda Quonset
<sigh> I mean the megaprims. Not the 64meters and smaller. There are at least 2 previous generations of these, and the so-called hack was a temporary change server-side and client-side on the hard-limit of prims being created.
I am certain it can be done. It just may be some non-trivial coding. I'm an accomplished coder myself in real life. But another resident simply stating it cannot be done does not convince me that it cannot be done. Perhaps the simpler answer, from a technical standpoint, is to simply allow prim creation up to 65535 meters Along with being able to make them up to 99.9% hollow, and have smooth surfaces. As for the lag, that was coded-away a long time ago, and they are far less laggy in practice than mesh.
steph Arnott
Can not be done, megaprims was a hack of the legacy prim code. The only reason they can still be used is because LL has not removed the legacy prim code and the reason why is because a ton of SL stuff will go poof. They are notorious for lag.
Toothless Draegonne
steph Arnott I can drag a region to its knees with interlocking 64m prims almost as easily as interlocking 65535m prims. Honestly I don't know at this point why letting people just make megaprims isn't a thing. If someone's being abusive on your land, you deal with them the same way regardless of HOW they are being abusive.
Holocluck Henly
If you mean the oldschool megaprims that are below 64m in old builds then you need to replace them with actual prims. These were made via scripts and remain technically illegal for their drag on resources.
Vincent Nacon
I hope you realize Megaprims were never intended to be bigger than 64m. They are, in fact, hacked prims.
If you want something bigger than 64m, you're gonna have to ask for more upper scale limit.
Holocluck Henly
Vincent Nacon Trying to remember if InWorldz had a 150m limit on their prims... It was certainly much bigger.
Jon Nielsen
Holocluck Henly InWorldz and other Opensim grids have no prim size limit.
Holocluck Henly
Jon Nielsen InWorldz no longer exists, but it most definitely had a prim size limit. Speaking as someone who's built there.
I never had to build anything humongous on OpenSim, but no limit at all sounds a bit insane. A good builder would take the average user experience into consideration when planning a project.
I'm wondering whether a different feature request is needed, such as extending build capabilities to perhaps 96m from the current 64.
Toothless Draegonne
Holocluck Henly many region surrounds are huge megaprims with a sculpt map applied. Far bigger than 96m. So yes, when you go to a place with a ton of mountainous terrain or something way off in the distance, it's because you are in the middle of a humongous prim that is usually rezzed at 128,128.
Jon Nielsen
Holocluck Henly Yes, I know Inworldz is no more. I was a resident. right now, prim sizes can be 256x 256 in open sim. I agree with larger sizes which aren't a hack of the code would be nice.