enabling scan for HUDs
RainO Tenk
Scanning for HUDs to detect cheating players using Distance HUDs, Damage HUDs or similar scripted items
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xDancingStarx Resident
If this were an issue then this should be handled differently. Big NO for scanning HUDs. Privacy outweighs everything here.
Instead: Have a feature where those functions that would allow cheating are disabled at your parcel.
Rheia Silvercloud
I will be honest - I cannot agree with this as a feature, restricted or not. Full disclosure here - I walk around with Void's "Adrestia" HUD, a HUD allowing for caging, orbiting, paralyzing, pushing, and teleporting, among other functions. Despite having this HUD for years now, I have used it all of perhaps twenty times, all with consenting targets to see or demonstrate the functions. The exception to this might be my use of teleports to ease moving through some areas, always with mindfulness to permissions, etc.
Despite this, it could very easily, with not a single stretch of the imagination, be considered cheating, combat, etc., and, regardless of my good behavior (something no scanner can detect or imply), under your concept, I could be banned, kicked, or even harassed for owning it, let alone any use of it. From long and hard personal experience, it only takes one bad-intended user and perhaps their friends to make ones' second life a living hell for days, weeks, or months, depending upon the folks' persistence, and all while maintaining themselves within the rules of Second Life.
While I can understand the concerns you mention, and indeed sympathize with your plight, I fear for these reasons I cannot in any way support this as an idea. It is laudable in its' intent, ill thought out in its' execution.
As a side note, do understand that there are some viewers that incorporate "combat HUD" features such as distance-to-avatar into day-to-day existence, and this is via non-HUD, non-scripted-attachment items. Due to prior abuse, Linden Labs removed from Third Party Viewers the ability to see what viewer and version of said viewer one is wearing. If I may indulge myself in a bit of well-meaning curiosity, how would your proposed system deal with facts such as this?
Void Mysterious
How would you identify HUDs? They can be renamed if they are mod / are self made, or you intend to target creators?
AlettaMondragon Resident
Oh of course and at the same time allow anyone to scan anyone's HUDs for ANY reason, good idea. BIG NO. Why don't some people think before they submit these...
Lucia Nightfire
AlettaMondragon Resident With proper gatekeeping, as mentioned in Coyote's feature request, this would NOT be a public feature accessible to any/all.
AlettaMondragon Resident
Lucia Nightfire Landowners could still scan for your HUD attachments for any reason and you wouldn't know whether they did or did not at any place you happened to be at. The HUD is, and must be the personal interface for user-created features that is PERSONAL and only visible to the user that owns it, and interactive ONLY when the user chooses to, for example in the case of interactive HUDs. Similarly to how we can't scan for others' viewer settings and inventory or L$ balance, the HUD must be protected, too.
If it is so important for some games to scan for HUDs (it shouldn't be, you can work around it), make it an experience feature and explicit, so when you are prompted with the experience somewhere, it warns you that it would be able to scan for your HUD attachments. That way we would just block the experience and there's no problem. If the experience is required for playing the game, big deal, then we won't play it. But really, will the next step be asking for the ability to see into others' inventory or other personal things? Maybe require granting permission to take L$ to play a stupid game? This is the same level of nonsense.
xaka Chayoo
Also Vampire and other obnoxious and privacy invasion HUD's
Coyote Enthusiast
Previously filed / accepted (?) at https://github.com/secondlife/jira-archive/issues/9911