Extend the 10m distance for llRezObject() and llRezAtRoot()
tracked
Woolfyy Resident
ideally at minimum 128m would be nice to set different extensions around a main build. No limit at all within a region would be even better.
In both cases, any rezzed object can be positioned once rezzed with a script inside it. So it would avoid wasting scripts just to position correctly what could be done from the main build.
In a time when everybody tries to optimize speed and sever load, it is a meaningful feature ...
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Lucia Nightfire
I think it would be better to offer a REZ_MAX_DISTANCE param for https://wiki.secondlife.com/wiki/LlRezObjectWithParams instead as there might be some unexpected behavior with existing content already using llRezObject() and llRezAtRoot() if the current 10.0 + ((triagonal of the rezzer's size) * 0.5) max rez distance formula is changed.
Woolfyy Resident
Lucia Nightfire where is the problem ?
it is like getting rid of the old positioning distance limitation that needed a warp trick. if you keep the warp trick in the old scripts is still works slowly though if you remove it setting directly the correct pos it does it directly.
The idea is to make things simple rather then complex for nothing i-e just making rezzing with no distance limitation.
Keep in mind too that the more complex it is, the more RAM it takes and the less memory you have for scripts.
SL Feedback
tracked
SL Feedback
Hello, and thank you for your feature request regarding extending the 10m distance for llRezObject() and llRezAtRoot(). This idea has been brought up in the past and is currently tracked. We understand the importance of optimizing speed and server load, and your suggestion aligns with these goals. While we have no estimate when it may be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!