Extra channels for BOM eyes
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Lor Baby
Since most up to date avatars are using full or partial BOM at this point, it's probably time for updates to how the system layers work. Adding the option to apply a BOM eye to left or right, and maybe at least a third aux channel for those who use extra eyes for fantasy avatars to have options to mix & match. When right clicking it in the inventory, it would offer the left/right/aux eye/all options to apply the eye texture to, which would basically keep the amount of texture load the same as if they were wearing a bunch of applier eyes and not require creators to go back and revise a backlog of eye releases.
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Merged in a post from Miro Fairelander:
Title: BAKED_LEFTEYE layer (Bakes on Mesh layer for asymmetrical eyes)
Details: We have a BAKED_LEFTARM, a BAKED_LEFTLEG layer, and 3 "AUX" layers... but why no option for BoM asymmetrical eyes?
Currently, if you want asymmetrical eyes on your avatar, you have to use regular textures or appliers. This poses an issue for those of us who make modular BoM eye sets or BoM eye overlays.
Please add a BAKED_LEFTEYE layer!
JMRY Resident
Yes we want two-color pupil, but eyes only can put one texture, and only can wear only one eyes. If we want to flexible control, only can use applier. If we can wear two eyes, one is left, one is right, everything is ok, we can freely match.
Lor Baby
JMRY Resident I personally do not find appliers to be a good system. I prefer BOM whenever it is available, and appreciate when things have the option for both. This is one way LL could enable creators to do options that work for them and their consumers instead of everything being done all one way all the time.
Maestro Linden
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Kilolo Jenkins
i like this idea! so many people loving having different colored eyes. it'd be nice to not have to make them wear mesh eyes if they don't want. and it allows for mixing and matching