For every 3 no-mod items worn, allow one extra attachment slot
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Zandrae Nova
Currently, we are allowed to have 38 attachments total, this includes HUDs and mesh/prim objects.
To some degree, we can link objects together, especially rigged objects, to help manage it.
However, sometimes we're stuck using objects that are no mod, meaning we cannot link them together to better manage our attachment points.
For example: Lelutka heads often come with several items that we wear, such as the head, teeth, beard, ears, the lel hud or point hud for animations. These can wind up taking away a chunk of items.
Now consider that some of us may also be using some gachas, and some clothing creators just still choose to no mod for whatever reason. We wind up with a large amount of objects we're wearing that can't be linked or managed.
By making it a 3:1 ratio you're throwing people a bone without encouraging people to make or intentionally seek out more no-copy things, but allows us to suffer a little less with the incidental no copy objects we already have.
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Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Vincent Nacon
You do not need to wear everything all at once.
Zandrae Nova
Vincent Nacon Different people do different things in SL. Some people enjoy socializing, others enjoy traveling around on vehicles, or building, or bug testing, or scripting. Some avatars are female and want to wear jewelry. Some people do kink, some people do roleplay in various genres. Some people play in sims with meters and huds. Some do multiple of these things at once.
Different people have different needs. Perhaps you don't need it, but I know that so many people come up against the limits of the amount of attachments allowed, and things being no mod most definitely a contributing factor.
One of my characters wears about eleven no-copy items including: His head, beard, teeth, hair, and six pieces of armor. I'd use something else for armor but there's really not a whole lot of choices for good looking rigged armor for men.
At least with what I propose, the character might get like 3 extra slots of wiggle room for temporary props and things.
Vincent Nacon
Zandrae Nova That's the problem, if people hit that limit, they're doing something wrong. It's a good thing we have this limit, to prevent people from lagging out the sim and other users. Avatar lag has been the biggest thorn for all of us. Instead of raising the limit, we need to think of something different to address it.
Zandrae Nova
Vincent Nacon So you're saying people who play in fantasy sim and doesn't play a basic avatar is doing something wrong?
The number of attachments has very little to do with the amount of lag someone generates.
Script complexity, poly count, texture size, and if a texture is using materials all play a role. This is inefficient content creation.
I once saw someone using a necklace that was 200,000 complexity in one slot. I've seen bdsm cuffs that are equally complex.
Likewise, a lady avatar that has a bunch of no mod but well-optomized well-modeled jewelry may use up a bunch of slots even though the models and textures are created properly.
Solving the issue of no-copy items preventing attachment management has nothing to do with avatar complexity.
Kindly refrain from commenting on my feedback if you do not have anything constructive to say or alternatives to solve the problem.