Hiding Water Should Hide Underwater Fog
tracked
Grave Resident
The new hide water feature on prims only hides the surface of water. So if you go under the water level, even if you are inside a water hiding prim, you will see the underwater fog. I hope you can update this in the future so we can make underwater structures where the interior is not foggy while inside a water hiding prim.
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Brigantia Mole
Also, when in these under water environments, scripts should not detect the avatar as being underwater and should not initiate drowning on meters - the simulator would need to detect if you're inside the bounding box to the exclusion prim
Rheia Silvercloud
Brigantia Mole Equally, the simulator should not trigger swimming animations both on the standard animations and for add on animation over riders.
SarahKB7 Koskinen
I believe this would be called a "Water Exclusion Volume", a 3D version of the current Water Exclusion Surface (or "Invisiprim") which was reintroduced in early 2025.
Dan Linden
updated the status to
tracked
Dan Linden
Thank you for the report, Grave!
This is a feature we wish to implement someday. It is tracked at https://github.com/secondlife/viewer/issues/3458