High Complexity Cap
closed
Nerxual Oh
A lot of us that care for optimization, performance & enjoyable SL experience overall, keep focus on our own script usage and complexity. 200,000k is insane, annoyingly so but it's not the worse. There's those folks out there, not caring they're hurting performance on their end, and everyone else with their complexity set in the millions..
Same with scripts. No one needs 200+ active scripts all at once unless it's RP event? Even then, that's a waste and laggy.
So cap complexity at 300,000k. Just appease the griefers/laggers to a degree, knowing they fly off the handle if I suggest 200,000k
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Spidey Linden
closed
Hello, and thank you for your feature request.
Incoming suggestions are reviewed in the order they are received by a team of Lindens with diverse areas of expertise. We consider a number of factors: Is this change possible? Will it increase lag? Will it break existing content? Is it likely that the number of residents using this feature will justify the time to develop it? This wiki page further describes the reasoning we use: Feature Requests
This particular suggestion, unfortunately, cannot be tackled at this time. However, we regularly review previously deferred suggestions when circumstances change or resources become available.
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Zandrae Nova
I think this should be left up to sim owners.
I personally don't care about what someone's complexity is in a lot of cases if they look on point. My most complex avatar is 240k and I realize that's heavy, but the avatar also a roleplay avatar who wears a full outfit layered under armor and looks pretty awesome.
I do not think that the number of script files an avatar wears is an issue so much as the amount of memory those files take up.
There's a 22 or 23 script dance HUD that has been floating around forever but it doesn't actually use up that much memory, it just has control for each dancer in a different file. I realize it is probably coded inefficiently but it's something people use because it's copy/mod/transfer.
misstoriblack Resident
Sounds like you just need to adjust your settings (if you use firestorm) and that the sim where you go needs to check for that and eject people with too high complexity with a message explaining to them why.
Not really something that should be implemented natively as an abstract restriction. If tomorrow I have my own sim and want to have 200+ script and a complexity of 1 million with two friends around. I should be able to do it. Which is currently the case.
So it is really up to the place to prevent this form of griefers.