Camera control is technically possible in Second Life through LSL (e.g. llSetCameraParams), but in practice it is inconsistent, limited, and not well-suited for modern HUD-based experiences.
Requested improvements:
Ensure camera control works reliably from HUD attachments (not only seated or vehicle contexts)
Allow smoother, more precise camera positioning and transitions
Provide clearer permission handling and user prompts
Reduce inconsistencies across viewers and attachment types
Why this matters:
Enables modern, app-like HUD experiences
Supports immersive interactions that depend on controlled viewpoints
Brings consistency to an already partially existing feature