Improve loading time of object inventory
tracked
Fullperm Alpha
The loading time of objects in an object inventory is incredible slow - please improve this.
For example:
We have a model stand with 500 poses and we can’t use UUIDs for poses and animations. So we put them all into the inventory and watch how long it takes to reload the inventory before we can do anything again.
If we only rename a pose in the inventory, we have to deal with insane loading times of several minutes.
All of this should work in seconds and not minutes (or even hours). It is wasting the valuable time of each creator in SL - please optimize this.
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Maestro Linden
You're in luck; as it happens, the SL simulator supports fetching inventory over a 'RequestTaskInventory' capability, which in practice is much faster than the UDP method currently used by viewers.
In my preliminary testing of RequestTaskInventory, I was able to load the full inventory of an object containing 10,000 textures in about 1000-1200ms. Loading this many items would of course take much longer (if it ever completed at all) with the current method. Viewer support for this capability is in the works.
Fullperm Alpha
Maestro Linden Love it ! <3
Holocluck Henly
Maestro Linden
There also needs to be a distinction in functionality when loading inventory that has thumbnails disabled. That's when this started for much of us; it seeks whether or not this is toggled off.
Thanks for any improvement towards at least genuinely not hunting down images before showing Inventory.
Darling Brody
Maestro Linden This is desperately needed. Thank god it's being looked into. I've wasted half my second life and a big chunk of my real life waiting for inventory to load. Mind you, please keep the old method as a fallback for older viewers. It would be terrible if some older viewers could never be used again.
Maestro Linden
tracked
Pazako Karu
Pretty sure this is client-side too, as scripts don't seem to have the issue. In the same spirit, being able to see the inventory of all prims in an object (like maybe showing folders when a link has an inventory) would help a lot in finding some oddball bugs, like using a no-copy texture and losing permissions on an object.
Darling Brody
Pazako Karu Seeing all prim names with their inventory and their permissions in a tree view like a windows directory structure would be a huge help in working with complicated scripted linksets.