Introducing Opacity Control for BOM Layers
tracked
Jaden Nova
I suggest an enhancement to the Bakes on Mesh (BOM) system by introducing an opacity option for BOM layers. As a designer, the current limitations of BOM force us to add additional mesh layers, particularly for makeup applications. This increases mesh complexity and necessitates the use of complex HUDs.
Enabling opacity control on BOM layers could eliminate the need for extra mesh layers, thus optimizing mesh complexity and enhancing overall performance. Additionally, this would allow for greater flexibility and creativity, as BOM makeup layers wouldn’t be limited to one or two mesh layers (depending on the number of mesh layers created by a designer).
With the recent introduction of 2k BOM textures, the capability to adjust blend modes directly on BOM layers would be highly beneficial for both designers and users. It would offer more customization options and improve the user experience.
It would positively impact the creative community and contribute to a more streamlined and efficient design process.
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mikomor Resident
I would LOVE to have this implemented!!!
Beatrice Voxel
This would be a gamechanger! Instead of having to have multiple versions of a single tattoo, one could simply 'fade' the fresh version to age it. Solid to sheer clothing? yes, that too.
Jolie Serendipity
This would make customization so much easier and allow for more creative uses of the BOM layers. I cannot wait to see this implemented!
Ember Ember
Opacity control would also save clothing and makeup artists from needing to upload numerous extra textures in order to offer their customers a useful variety of preset opacity percentage options.
Eden Nova
This is one the of most upvoted requests on here. When is LL at least start working on this?
Amie Blossom
Yes please!
BOM opacity control could finally rid us of makeup appliers. Managing appliers is quite tricky in that it's very easy to lose track of what you currently have applied (but this could be improved with scripting, body/head HUDs should be able to at least display the name of the current appliers in use... but don't) whereas BOM items are obviously displayed in inventory/outfit as worn.
My use of BOM makeup is quite limited however due to the inability to fine tune opacity which is often necessary.
Keeley Blakewell
This opacity control of bom for makeup would be amazing !
Lucky Clover
Cannot imagine how many more tattoo layers I'd be buying if I was able to turn the opacity down a little. Or how many I'd make if I wouldn't have to go through the hassle of making 100%/75%/50%/25% if it's something that'd need it. I think about the 'tracked' text on this feedback request every day now. Please........ bom-based Materials are important too, everyone wants them, but opacity control would change so so so sooo much.
Lucky Clover
It's been a while and I am still vibrating about this. longing for this. dreaming of this. linking this feedback to people wherever possible.
but I do want to add on that upgrading 'tint' for bom layers in general would be nice, blend modes like multiply/screen/overlay/hue/etc would be an extremely welcome update. Stuff like skin tinters would work so much better with a low-opacity overlay or hue layer, stuff like freckles would blend better, markings over fur/scales could keep the underlying texture's shading without a separately tinted 'just the shading' layer, so many things.
Opacity is absolutely the top priority, but since the original post did mention blend modes without elaboration, pleaase consider some extras in the future. Particles kind of have some, even if the names for them are odd and they're mostly regarding the alphas, so seeing any type of new blend modes anywhere would be so nice.
Eden Nova
LL should prioritize this, it would be a huge deal. It would benefit all of SL so damn much.
Angie Littlepaws
Excellent suggestion oui ! oui ! et oui ! :)
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