Make the sun brighterr, WAY BRIGHTER
closed
Kuuko Shan
So when using ambiance and HDR settings, we lose the possibility to increase gamma on the Windlight settings, which always worked as a mean to increase exposure and get a proper and bright sunny day. Since we got PBR, using those settings makes shadows very dull, ambient lighting it's excesive even setting them just at 1.0 and the sun barely changes increasing it's color value above just 40.
We definitely need some way to make the light of the sun stronger while keeping the darkness of the shadows because right now we have to choose between one of the two. So everything it's either too bright and lacking shadows or too dark and lacking lighting from the sun. This request goes tied to a better management of the auto exposure settings as well.
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Geenz Linden
closed
As a heads up - I'm closing this in favor of this issue. The reasoning for it is we can't really change how sun/moon intensity works for legacy skies, and just generally changing it with no way for a content creator to adjust it is highly problematic. This issue I've linked is generally preferable as it gives content creators real world units to work with, and makes intensity adjustable. https://feedback.secondlife.com/feature-requests/p/support-for-physically-based-light-intensity
IceCold Skytower
SunlightScale set to 2.5 it makes amazingly pretty global illumination effects with reflection probes. It fixes much of Second Life's lighting.
Kissmy Spicoli
I'd like to point out two values visible in DEBUG:
- RenderHDRSkySunlightScale for sunlight brightness
- RenderSkyAmbientScale for ambient brightness
Note that there are a variety of factors that play into the final results, for example
- Reflection Probe Ambience must be < 1 for RenderSkyAmbientScale to have an effect
I've gotten some awesome (and very desirable) results by wiring these into sliders in Quick Preferences!
Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Eren Padar
We have experienced the same thing on our lands. The Environment settings are a bit confusing (or insufficient, or both). It seems everything we set winds up with a darkened atmosphere. We want to set a constant "3pm" daytime setting that never changes? Couldn't figure out how to do it. (There may be a way, but it was neither obvious nor intuitive.)
Something I've noticed about Fantasy Faire this year is that so many of the regions are so very dark. This really isn't good when a person is trying to walk along a pathway or shop.
I know how to turn on "bright daylight" (ctrl-shift-Y), but that's rather a stark and extreme change from "region environment" to "high noon with no atmosphere".
There really needs to be a way (as the OP states) to "brighten up" the atmosphere... especially for region and parcel owners. Some people simply do not want night on their parcel... ever.
Tonya Souther
While we're here, can we get documentation of just how the sun lights a scene? I was talking with a friend about converting CIE color spectrum values and illumination to inworld textures, and he says it can't be done properly without an understanding of just how daylight works in SL. Or maybe just a way to get CIE D65 standard illumination, which is basically midday open sunlight?
Vincent Nacon
➡️ PLEASE DON'T FORGET THE SUN/MOON TEXTURES. ⬅️
ಠ_ಠ
Journey Bunny
Pasting Runitai's notes:
basically "add sun intensity parameter"
that multiplies the sun color by a number that can go from 0 to 1000
but only effects the punctual lighting, not the sky color
sky stays same brightness, inworld gets more intense sun
Kuuko Shan
Journey Bunnythank you 💛
Eren Padar
Journey Bunny I agree, but probably a setting of 0 to 100 or 0 to 255 would be sufficient.