Mesh LOD Crossfade
tracked
Zoxin UwU
Have a built-in LOD fader (shader?) to improve pop-in on object LODs - I believe I've seen this method in various game engines but here's a 1-min video that roughly explains what I'm thinking of: https://youtu.be/HIagn2cpq-o
There are a few different techniques to achieving this and I'll leave that preference open, but even a very basic crossfade between LODs would be a massive improvement over the current snapping LODs seen here: https://i.gyazo.com/b7307115165336a3fda6daafde7666d0.mp4
This might also alleviate some of the ugliness that abused LODs have (the ones that appear to be like 5 triangles in a random format from tanking the generated LOD values).
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Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Talia Evergarden
Would love to see them implement this!
Ciaran Flasheart
I like this idea quite a lot! I hope it wouldn't be too difficult to implement.
Extrude Ragu
I like this idea. Would help a lot with the pop-in problem SL suffers from and make things look a lot nicer.