More Attachment Slots For Premium Plus
tracked
Lord Rizzler
I am very limited in only 38 attachments for me I need at least 50 yes I link but theres lots of things that are not linkable. I think a perk that would get even more people to buy premium plus would be to increase the attachments from 38 to 100 or the very least 50. I need the freedom to express myself 38 is limiting my freedom.
Log In
Alana Starchild
A lot of you are also showing reservations that rendering is already enough with the 38 limit so LL should not increase it any further. Again, going back on what I said the attachment limit should be defunct in todays age and replaced with a new system that controls that more realistically. The attachment limit was designed for back in the day before mesh and sculpties when SL looked more like Minecraft! Also, let me know if I am missing something here but aren't the tools already provided in the viewer not enough to avoid having to render very complex avatars? You can set the maximum avatar complexity to be visible, maximum number of avatars to rezz and show friends only to name a few????
Yes a lot of players in SL have old computers but that does not mean those of us with newer ones should have to hold back from using ours to the full potential in SL because of - especially with the tools already in place to help those with slower computers.
So yes please LL - I am fully in favor of increasing the attachment limit at least as a perk for your subscription plans as well as counting huds separately. Let us have some more value to go with your increased prices and maybe we will stick around:)
Alana Starchild
After reading a lot of the comments here, I think the whole idea of an attachment limit should simply be dumped completely as it is so old, crude and restrictive.
As an example, say LL raised the attachment limit from 38 to 50. I could then attach up to 50 wooden cubes to my avatar instead of 38 and in most cases the impact on resources and rendering would be minimal. The problem is that whether the attached item is super light weight on scripts and rendering, it gets treated no differently from a resource hog one when the attachment limit is reached.
Instead, lets replace the current antiquated system with one that limits attachments based on total rendering and script weights of the avatar. The limit should be one that allows a reasonable amount of freedom but stops the total script footprint and avatar complexity going up to absurd levels.
I agree with not buying No Mod items. Yes they are a proverbial pain in the butt and surely in the top 10 daily gripes of Second Life. The problem is that sometimes when wanting to wear niche, less common or specific items - both mod and copy is not always available. Also, with clothing sold around 75% of it is no MOD. So yes the requestor here said that they already link their worn items - much as the rest of us have to.
WeFlossDaily Resident
We don't need more attachment slots.
Instead, stop buying no mod stuff. Then you can link stuff together and use it the way you want to.
Personally, though, I think that if your maxing out your attachment slots, then your avatar is problem overwrought in terms of resources required for others to render it.
Anna Salyx
I'd be just has happy if HUD attachments and "body/world" attachments would be 2 separate pools. Leave the body/world count at 38 and give us a pool of a dozen HUD attachments.
Jim Crisp
Absolutely we need this. I never walk around with 38 attachments. When I need more is when getting dressed. I bump up against the limit fairly often. I enjoy dressing my avatar in nice outfits. I know that not everyone cares about this, but I do. Many of my outfits have a large number of texture change HUDs for clothing items and jewelry, and some hairstyles have two HUDs. I detach these after adjusting the outfit. I seriously doubt that my use of these HUDs adversely affects anyone's experience. I almost never experience lag while I'm getting dressed, so I doubt my HUDs cause others to experience it.
Stevoid Resident
What are you trying to do exactly? Break the complexity limit?
Holocluck Henly
The problem I have with this and larger texture uploads is that this weighs on resources. It seems a "because you can" if adding so many things to one attachment point is that necessary. I would say if you need lag and/or crash people to express yourself then less people see you in all your glory anyway. Let your creativity bring forth your expression in grand fashion within the rather generous allowance available.
Alana Starchild
Holocluck Henly The attachment limit was last raised from 34 to 38 back in 2010! Surely things have moved on a little since then that they could now afford to raise it to at least 40 and also count huds separately under their own limit?
I do find SL’s feedback ‘Maybe 100’ a little far fetched though - either they are poking fun at the OP or never played SL before so completely out of touch.
I would go for limits at the different subscription levels say 40 for Basic, 42 for Plus. 44 for Premium and 46 for Premium Plus to get with the times.
I doubt it will ever happen though.
AlettaMondragon Resident
I'm not against many attachments, but I'd like to mention this one thing because of the "need at least 50" statement:
Attachments have an impact on rendering, not only for you but for everyone that sees your avatar. Unless you are careful, they are also full of scripts, which affects region performance wherever you go.
Freedom of self expression is very important, and if you're at home, taking photos, enjoying yourself looking at the avatar you created, showing off to friends, etc, I'm all up for it.
However you must consider that, even if you personally would be still mindful of what you wear at busy places, many others won't. They manage to wear multiple render heavy items and over 300 scripts already, with even more attachment slots it could be almost doubled.
I don't need to explain that it also limits one's freedom when someone else lags out the region.
Ikaros Alpha
[Some people already carry more LI than the entire sim they are on. So their freedom to express themselves mean the death of someone else's Second Life experience.]
Rheia Silvercloud
I fear my answer to you will seem unpleasant. Please understand that it in no way is meant as such. This having been said, though, the answer to this issue is to cease (or highly limit) your purchase of no-mod items, as it is this which prevents these items from being linked. As someone who relies heavily upon such for my avatars, I understand your frustration. The answer will not, however, be "Let's create more have vs have nots!", but instead to push for basic change to how things are done, and through these changes make it so everyone can improve things for themselves by such. By boycotting no-mod, you send a clear message to creators to also respect YOUR creativity, and in so doing also make the need to more attachment points unnecessary.
Load More
→