Multiple viewer windows
tracked
Kobold Fairey
Ability to move any pop up window ei. chat inventory group notices off the viewer and to another monitor or even the same monitor to give a cleaner in world experience
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NaluriMurai Lust
I don't know whether to be embarassed or surprised I've requested this multiple times already and had each one merged.
SL Feedback
Merged in a post:
Pop Out windows (Nearby Chat, Inventory, Etc.) into windows seperate from the viewer
NaluriMurai Lust
As it says on the tin:
A button on the titlebar of each internal viewer window allows for that window to be popped out from the viewer and into a seperate window. This can be useful to chat with people whilst doing something else, freeing the viewport on multi-screen systems so said windows can be manipulated on another screen - having Inventory and nearby chat on one screen, for example - and the viewer window and viewport proper on another.
Signal Linden
Merged in a post:
Is LL working on the technicality to use SL on multiple screens.
Yman Juran
So performers and I am quite sure many others, like builders and designers like more than one screen, so as to make their work more easy !!??
Genji Hirano
I have a 4k TV as a second life client, and at full resolution, the FPS slows to a crawl. I'd like to size the main window, the render of the SL world, to a portion of the screen, and have things like the inventory, comms, minimap etc break out of the window.
Signal Linden
Merged in a post:
Break-out Viewer windows to external windows
NaluriMurai Lust
I would like to be able to keep track of say, Local chat, or certain IMs, or manage inventory, without having the whole viewer window open - essentially allowing internal viewer windows to be popped out to a window seperate from the viewer.
Madi Melodious
This has been something I have wanted for over 10 years.
Madi Melodious
I'm been wanting this for 13 years.,
Renee Billig
So I've been away from SL for a number of years and one of the reasons that I left were all the crappy viewers with cluttered screens that made it really awkward to use. I think that most people here (at least the ones that I've talked to) use multiple monitors and SL would be so much easier to use if I could drag all the sub-windows away from the main window like I can with a lot of art programs.
I went into the google machine and searched for multi-monitor versions of the SL viewer and didn't really find anything other than back around 2013 where one was developed by Firestorm as an alpha release, but it seems that it was really buggy that not many people took advantage of it and the Firestorm people just kind of dropped it there hoping that someone else would grab the project and run with it. https://www.firestormviewer.org/the-real-joke-dui-is-no-joke/
In the time that I've been away, it appears from all accounts that usership of Second Life has gone way down and having a more friendly viewer would really freshen up the experience and maybe bring people back.
Renee Billig
It would be really great if someone would provide a explanation of why this is so difficult and why it hasn't been done despite all the support this fix gets.
Signal Linden
Merged in a post:
Have windows movable outside the viewer for multiscreen
Woolfyy Resident
especially useful not to have scripts or notecards covering builds when your are a real creator / scripter with multiple screens ...
Spidey Linden
Merged in a post:
Offset Viewer Center
Bleuhazenfurfle Resident
I tend to have about a third of my screen covered by chat and various UI windows, making it really hard to see anything to that side. Being very chat-otiented (like, not even running a graphical viewer most of the time), I have a chat window spanning the entire lower half of the left hand third of my screen, and sometimes I'll stretch it out wider still.
Besides the other feature request of being able to move all that stuff off of the main window entirely, it would be very useful to be able to set a new "center", within the unobscured portion of the window; I imagine clicking a button or selecting a menu item, and getting like a full-window cross-hair (so you can judge the position against the screen edges and those UI elments) or something under the mouse until you click a point, and then the viewer uses that as the new "center" of your view (camera).
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