PBR - Allow separate upload and/or change of AO
closed
Rheia Silvercloud
Currently, the Ambient Occlusion is stored in the red channel of a single texture containing AO, Roughness, and Metalness. While this is useful for saving file space, there are times when one might utilize the elsewise-same PBR Material across multiple models, with the sole difference being the AO for the model. Currently, this necessitates every Material to be separately uploaded when it is elsewise fundamentally unchanged.
Adding the ability to upload a new AO map and separating it from the Material would increase the versatility of the Material while simultaneously lessening the chance of file bloat server-side and inventory-wise.
As a possible solution, perhaps the AO can instead be vertex-encoded, a method used by many programs currently, and available in most if not all 3D software, most notable of course being Blender.
Log In
Psistorm Voxel
Let me just chime in, even something as simple as having a separate offset/repeats for the AO map in the material would be HUGE. That way we could say, bake AO for furniture or a house, and at the same time have high-res, tiled PBR materials, without having to segment a build into various sections just to combine AO with high enough resolution to not be completely muddy. It would really be transformative for many applications, and I would really love having some option regarding that.
Be it the ability to have a separate AO repeats/offsets/rotation setting, or be it the ability to apply a second AO map to the material, for example having some large rock formation, featuring one AO map for the overall shape, then a second one for the finer details in the actual material applied to it, etc.
Spidey Linden
marked this post as
closed
Hello, and thank you for your feature request.
Incoming suggestions are reviewed in the order they are received by a team of Lindens with diverse areas of expertise. We consider a number of factors: Is this change possible? Will it increase lag? Will it break existing content? Is it likely that the number of residents using this feature will justify the time to develop it? This wiki page further describes the reasoning we use: http://wiki.secondlife.com/wiki/Feature_Requests
This particular suggestion, unfortunately, cannot be tackled at this time. However, we regularly review previously deferred suggestions when circumstances change or resources become available.
We are grateful for the time you took to submit this feature request. We hope that you are not discouraged from submitting others in the future. Many excellent ideas to improve Second Life come from you, our residents. We can’t do it alone.
Thank you for your continued commitment to Second Life.
Cube Republic
This isn't part of the gLTF standards so I can't see it ever happening.
Kay Rembrandt
Would also be good to have the other Maps be invidivually as many times you only want to change the color textured as an additional choices.