Player Mods
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AzaleaBluebell Resident
So., many years ago when I played Runescape (long long time ago) at some point there were many people abusing the game, or griefing people like I often encounter in Second Life as well. Both in random places, as well as new residents landing spots and the firestorm help sims.
At a certain point they introduced Player Mods, in order to assist the Jagex employees to act faster on this kind of behavior, those player mods had limited powers compared to the company employees, but could still do some direct action to solve issues with griefers.
I imagine that perhaps this would be interesting for SL as well, as I come past griefers almost daily at random places, and it seems to take a long time for LindenLabs to track/react to all abuse reports submitted by dozen of people, sometimes 40 times about the same griefer. A Player Moderator (PM) would be able to handle this faster, and with a PM abuse status / temp. ban it would be easier for LindenLabs to deal with this kind of behavior faster?
(not sure what category this goes too... so I picked avatars)
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Timothy McGregor
No thanks. Handling people who violate terms of service or community standards is a governance task that should only ever be undertaken by a trained Linden Lab employee.
Residents already have too much authority as it is on mainland with llteleportagenthome(), which is rampantly abused.
So while i appreciate the fact that there are more troublemakers than gov lindens, this is a hell naw to me :)
Fionne Burleigh
I remember the Mentor program.... what started out as a good idea very quickly turned to the dark side. There's a reason SL no longer has a Teen Grid and so-called Player Mods were a part of it's demise. Personally, I think what's needed is a return to the more detailed learning experience when newly created residents log in. Throwing barely trained toddlers into the SL world with a pat on the head and a lollipop is why many new residents get scammed and many don't return after a few visits.
SparkleSpice Resident
So while this sounds great on paper, such a system would be ripe for abuse. We already have parcel and region level controls, so a parcel owner (or anyone with an assigned group with specified powers) can do basic things like banning /cleanup issues.
Failing that it can be escalated to a region owner / assigned admin that can further take steps to secure a region.
Outside of a linden lab employee i would not want anyone cosplaying the police showing up and arbitrarily having any say over what is and isn't allowed.
AlettaMondragon Resident
This really depends on where it happens. It is also important that SL is not an online game, the way it was designed, its infrastructure and the way people generally behave are very different.
In most online games there are features by design that prevent most griefing or serious abusive behavior and the features apply to the entire game world. In SL the permissions system is a big patchwork that was slapped together over several years, adding features in response to attacks that the devs had not been prepared for. (The most spectacular is the gray goo attacks, which were the reason for the implementation of autoreturn.)
These permissions are controlled on the parcel level, so every single land parcel even in the same region can have different settings, with a varying level of security. Let's say while your land might be completely safe from a griefer, the neighboring parcel might be completely prone to an attack and you can be still affected by it on your own land.
Not to mention when essential settings are missing from public parcels too (for example autoreturn missing from the road parcel in Ess since last December), and the Lindens don't do their best to restore the proper settings (because they don't, see Ess), even those things that could be prevented easily won't be prevented.
Sandboxes are generally the most vulnerable because rezzing must be enabled and autoreturn is either long or off. If it is off and there is no scripted return-device either, once there is no active staff at any given time, it turns into a haven for griefers.
The same happens at airports and other vehicle hubs too for the same reason. Using autoreturn is essential as well as setting up all the other permissions properly.
So as others have already pointed out, on a private estate the owner and their staff can handle situations based on their abilities and of course whether they are online.
If you're on Mainland, make sure your land is as safe as possible, can't do much to prevent trouble outside, especially not on public land. That is LL's job, if they can't provide it, they need to hire more employees instead of firing them like they did in the end of 2024.
If you're in your Linden Home in Bellisseria... well... just add griefers to the ban list, or get a big push gun, otherwise it's as unsafe as it can be.
jwenting Resident
There have been several groups like that who took it upon themselves to be "the second life police".
They had no official authority, which never stopped any of them from griefing and harassing people all over the grid.
As an official region admin and moderator I've had to deal with them too often to be funny, and some of them had ridiculous claims as to their authority and identity, making them funny until the moment I pulled out the ban hammer and kicked them out of the regions and groups I moderate/administrate.
And you want to give people like that the power to ban people from the entire grid based solely on their own ideas of what the place should be?
Because, believe me, they're not going to for a moment consider themselves limited by the TOS, or even their personal interpretation of the TOS.
For example I've encountered them as an admin in A rated regions, and in that position I had close contact with Linden Lab admins as well, who claimed nudity was illegal (not just against the TOS, but against criminal law in the US) in A rated regions and wanted us to ban everyone who was naked there (which included most of us admins by the way).
I've been reported for being a "child avatar" by people like that for no other reason than not having massively inflated (think FF sized) boobs and buttocks, iow for not meeting someone's twisted idea of what a human female should look like.
I've been told I couldn't roleplay in a region (while on an alt) because of her skin tone, apparently playing there as a dark skinned person was considered "racist" by that person.
misstoriblack Resident
Yay let's introduce people who will abuse their "power" !
Polyhistor Serpente
I can understand where this is coming from but from a resident that has been around for Second Life groups that are prime examples of why this not a good proposition such as the JLU, the Green Lanterns, and the original failed official Mentor program I can tell you this likely will ultimately become a very big problem if they do this. Potentially a bigger problem than what it would be intended for.
As Baetrice Voxel said, the tools are already there. The issue is many places either don't take the time to self educate themselves on how to best utilize them or just don't put forward the forethought to set things up in such a way (staff, trusted individuals, or friends / settings / automated tools) to take care of what they envisioned their location to be used for.
While this is likely coming from a place of well meaning there is a high probability this will be abused.
Beatrice Voxel
Right now, this is mostly managed at Estate Management level, wherein someone with enough authority for an entire region (usually group-deeded) can basically control all aspects of who is allowed on that region. They can ban other people, eject them/send them home, return objects rezzed by specific people OR 'everyone not part of the group', and so on.
The problem is, this only applies per region - if you change regions, someone else is now in charge. It works out well in practice, since region owners (renters? lessees?) have direct control over their property.
Furthermore, parcel/estate mods are typically also group mods for whatever group is associated with the area, so rather than JUST submitting an AR on a griefer, post a note to the group, or IM a group moderator or owner. Most clubs also have security systems deployed, which have been set up to work on behalf of the owners. This means that club employees, who may lack the authority to ban/kick someone themselves, can access the security and have it do the work.
As a mod for a region with both recreational venues and residential parcels, I've found that leveraging group authority takes care of most asshats - anything I can't deal with directly, I can page one of the owners on our Discord server and they're present within minutes to help contain the problem. It does mean having an external asset (a chat server system) for support paging. But it works.
SL Feedback
Hello, and thank you for your feature request regarding Player Mods to help manage griefers and violators in Second Life. This is a great idea and has been brought up before by another resident. We found a similar suggestion in Second Life's previous bug tracking system (BUG-226901), and we will be merging your comments with that to track it more efficiently. While we don't have an estimate on when or if this feature might be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!
SL Feedback
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