Second Life logo
Second Life
Create
Roadmap
Feedback
✨ Feature Requests
1229
Category
Avatars
Voters
Mentally Morbid
Auryn Rune
DellaMay Celestia
Hex Witch
Sierra Starlight
LYRIC Boxen
Orion Starforge
Amie Blossom
GLaDOS9000 Resident
i
irladar Resident
and 232 more...
Powered by Canny
raise the wearable limit from 38 to 40 or more
tracked
JamiStarbrite Resident
March 9, 2024
Log in to leave a comment
Log In
Zy Butcher
No. Users must demand creators to make their rigged mesh mod so you can link it together and save slots. There is no reason not to.
·
August 23, 2025
·
Reply
Amie Blossom
With how common no-modify permissions have become this is becoming ever more necessary. It's remarkably easy to hit the limit now and I'm sure many of us have sometimes had to juggle attachments at times.
While it is often possible to juggle attachments it's an annoyance that often comes at the expense of immersion. Technically speaking there shouldn't be these limits, the "attachment point" system is a vestige of a pre rigged mesh age in SL and doesn't need to exist any more.
·
August 19, 2025
·
Reply
Zanya Resident
Adding my vote to this. The attachment limit is nowhere near enough given the role mesh heads and bodies, AOs, and assorted QoL huds now play.
·
July 23, 2025
·
Reply
member badge
Spidey Linden
Merged in a post:
Increased the attachment count limit from 48 to 96 or 144 [Plus increase default Animesh slots to 2 or 3 and Premium to 4 or 6]
GallexfireTeam Resident
This one is pretty simple: Double or triple overall attachments. SL Avatars are getting more advanced and efficient with time, but at the same time, some are running into issues customizing ideally. So doubling or tripling the attachment limits would assuage this and future proof this issue. I hope it can be done, as it would allow more indepth avatar customization.
June 18, 2024
June 20, 2024
Maro Ravenwood
Adding more slots would be very nice. Depending on what I'm doing I can run pretty tight and still not have everything I want attached. I am still concerned with the overloading the servers, especially high traffic ones with the additional attachments and additional animesh. Increasing a reasonable amount would be nice and still limit the obnoxious users that like to have their complexity as high as possible.
·
June 19, 2024
·
Reply
GallexfireTeam Resident
Maro Ravenwood Agreed, I try to keep my complexity and script count low, admittedly, but for photography... I keep running out of slots. Anthro avs get hit particularly bad, so lets hope this works out!
·
June 19, 2024
·
Reply
Miro Fairelander
This is less of an issue with modifiable items, as you can link multiple items together to save space. I personally don't need extra attachment slots - I need more things to be modify so I can link them together if I start reaching that limit. I'm not sure that giving everyone over 90 attachments slots is a good idea.
·
June 18, 2024
·
Reply
GallexfireTeam Resident
Miro Fairelander Were it so easy... I do the same, but some things are attached to thpoints on other moving joints and can't be linked, such as my [unscripted] cuffs, collar, spaulders, the fur collar on my jacket... the list goes on, honestly.
·
June 19, 2024
·
Reply
Kathya Szczepanski
Would be a great idea to give more attachments slots to premium residents
·
June 18, 2024
·
Reply
GallexfireTeam Resident
Kathya Szczepanski Would be better for baseline users more, though. 48 Attachments is proving to be too little of late.
·
June 18, 2024
·
Reply
Beatrice Voxel
I like the idea! however, we're already running into other 'hard' limits on sims, with scripts/memory per avatar. More attachment points = more scripts, so unless LL can upgrade the servers for each region to compensate (or somehow pool the computing resources of each client connecting to that region, much like Folding@Home) we'll run headlong into the Lag Monster with more attachments.
·
June 18, 2024
·
Reply
GallexfireTeam Resident
Beatrice Voxel A valid concern, I'll admit. But I more meant unscripted items and the like, general bits and bobs. We aren't in the days anymore where avatars run 300+ scripts to exist, thankfully...
·
June 18, 2024
·
Reply
Beatrice Voxel
GallexfireTeam Resident Oh I figured that's what you meant, yes. (this is why I like everything to be copy/mod if at all possible, so that I can make a copy of something I wear often, and rip the scripts out).
·
June 18, 2024
·
Reply
GallexfireTeam Resident
Beatrice Voxel Yeah, sadly alot of creators insist on copy and no-mod/trans... Especially clothing creators. I use alot of bits and bobs to add on to my outfits, like unscripted shoulder pads/spaulders on my biker jacket and a fur collar, but that's already 3 extra slots, add to that that I am an anthro av user primarily, and... well... I run out of slots before I know it. Even with human avs, the issue persists, as I tend to fine tune and add to my avs till they are perfect, though I do my absolute best to keep scripting to a minimum.
·
June 18, 2024
·
Reply
Soanos Pacer
38 is quite a bit, but I can understand when one has to add multiple deformers, slappers, body mods, accessories, pets and multiple articles of clothing it may feel like it is not a lot.
Usually I can just about squeeze it to the limit, but if there is an increase I think 42 would be the perfect number. :)
·
June 7, 2024
·
Reply
Kathrine Jansma
Soanos Pacer
38 would be quite a bit more if there was an extra quota for "HUDs", as those are invisible to other avatars and would not disturb them.
The trend for mesh bodies and heads has basically forced 100% of residents to use 4 of those 38 slots for mesh body, head, hair, eyes. Usually +2 for the associated HUDs. So 15% of the slots are already blocked without any real customization.
·
November 8, 2024
·
Reply
Cackle Amore
Though I don't really ever have issue hitting that limit myself, 38 is a rather arbitrary number.
Though in the meantime I would recommend just trying to link more stuff together if you can, and put pressure on stores to stop making accessories and clothes nomod.
·
June 3, 2024
·
Reply
Load More
→
Powered by Canny