Re-polish viewer camera functionality
Zoxin UwU
Over time, with new features being added, the once robust camera system has become a fight for every user from new to ancient;
You can't focus on rigged mesh properly in most cases and It's hopeless to ever focus on Animesh directly.
This is a polishing piece that would affect the initial impression on brand new users of SL - if I can't focus on something, it's going the be an immediate frustration with an essential skill.
In the face of everything else that makes SL frustrating to new users, I feel this one is an "easy" fix and assistive to their learning and one that should definitely be done sooner than later for the sake of user retention.
Example of camera focusing using shortcuts:
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hinaichigo Xaris
Yes, I also want this fix, it is a pain to focus a rigged mesh.
I’d like to point out that if the title of this feature request were clearer, it would probably get more votes. Right now it’s ambiguous — at first I thought it was about changing the camera system, so I wasn’t planning to vote for it.
Something like "Make rigged mesh focusable via camera" should work better.
Chronosmith Cerulean
A great suggestion! And while giving it a bit of a buffing it would also be great if we could have more control over where we're focused while editing our shape/attachments rather than auto focused on a predefined midpoint in the top, middle or bottom of the body.
Rheia Silvercloud
I shall add to this that due to these issues above, many people I know, especially new users, rely upon and use only the camera control floater system, where you click the controls in order to move the camera. Many of the newer users I've met do not know of nor make use of the alt+left-click camera control capability, and when shown find it annoying, obnoxious, or outright unusable due to the situations mentioned above by Zoxin.
As an individual heavily into avatar customization, I find the above issues frustrating enough that, despite being a long-time user, I have sometimes thrown my hands up in frustration and logged off because I cannot get a good "grip" on something with the camera, making it impossible to look at or check how the new item looks on my avatar while NOT on a pose stand and thus forced static.
Cuddles Supply
Rheia Silvercloud, do you have an example is this issue? I am not implying the problem doesn't exist, I only ask because I have never had a problem focusing on parts using the camera system. Or maybe I have had issues and didn't notice.
Rheia Silvercloud
Cuddles Supply It is relatively reliably reproducible - if you wear a rigged mesh body, and attempt to use the alt-cam camera control method (holding ALT, left-clicking-and-hold to target, maintain hold on both to move the camera around), you will find on many occasions you will instead find you have "locked on" to the ground or a background item with the camera as opposed to the worn body or item. In some cases you will get a "hold" and end up with the camera wildly pivoting in an unexpected manner when attempting to zoom in, etc.
I have had this happen so regularly as to be intensely frustrating. In some cases I've been lucky (because it has not been reproducible by me) enough to "get hold" and have everything work smoothly. This is all marginally lessened when on a pose stand, but by no means eliminated. It also happens when viewing others "in the wild" so to speak.
Logically enough, this doesn't happen when using the camera control floater for camera control, because you're usually not "locking on" to a given part.
I do wish you well and hope you maintain your low- to nonexistent issue rate. I wouldn't wish my frustration on an enemy, let alone an innocent.
Cuddles Supply
Rheia Silvercloud Oh! I have had that happen and chalked it up to miss clicks. But yeah, I've experienced everything you've described but didn't know why.
The other thing I've experienced is trying to click an attachment and my camera repositions to a new angle. I was going to experiment and see when it happens (sitting, standing, etc) and file a report.
Rheia Silvercloud
Cuddles Supply Sadly, the rapid camera-angle repositioning is another symptom of the abover - the camera has "locked on" in a manner one cannot predict, and it becomes impossible to easily adapt (especially when the camera is suddenly "thrown" rapidly to some unexpected angle.)