Real privacy zones
tracked
671761 Resident
So 10 years or so ago back in the original Second Life forums we had this big long discussion about creating privacy zones that limited transmission of information about agents and objects at the network level. So if you were outside the Privacy Zone and would not allowed to enter the Privacy Zone your client would never receive any information about any content inside the Privacy Zone. There were a number of different proposals for how this could be implemented and exposed to the user but the basic idea was pretty much uniformly desired and we got a bunch of very positive comments from Linden employees on the thread. And then it dropped on the ground and disappeared. Would it be possible to start this up again?
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Jennifer Boyle
So we get to have ugly empty holes scattered around for us to look at?
remi Enersly
Jennifer Boyle :) For me it's better than ugly flashy billboards and bald prims. lol Just sayin. No offense ment.
AlettaMondragon Resident
Oh this is still a topic on the forums all the time, no need to start again, just join in and have fun. So your wish is that your parcel would be so private and isolated you could do the most serious violations possible and nobody could see it from outside, right? Just unlike those who have to rent or buy a whole region for that, you want to do that on a smaller parcel.
SL Feedback
updated the status to
tracked
SL Feedback
Thank you for taking the time to write up this request for real “privacy zones” that prevent agent/object information from being transmitted to viewers outside the protected area (i.e., privacy enforced at the network/simulator level, not just via viewer UI).
We found that this has been raised before in Second Life’s previous bug tracking system, and your report is a duplicate of
BUG-232854
. To keep all discussion and use-cases in one place, we’ll mark this one as Tracked
and link it to that existing issue.While we don’t have an ETA to share, consolidating feedback helps the team evaluate the request more effectively—especially around the server-side visibility/culling behavior you’re describing. Please keep an eye on future updates, and thanks again for helping improve Second Life.
Ava Bloodrose
SL Feedback Translation: We've attached it to an old bug report so we don't have to address it any time soon. 🙄 671761 Resident
671761 Resident
SL Feedback - can you provide a link to this bug?