Real privacy zones
tracked
671761 Resident
So 10 years or so ago back in the original Second Life forums we had this big long discussion about creating privacy zones that limited transmission of information about agents and objects at the network level. So if you were outside the Privacy Zone and would not allowed to enter the Privacy Zone your client would never receive any information about any content inside the Privacy Zone. There were a number of different proposals for how this could be implemented and exposed to the user but the basic idea was pretty much uniformly desired and we got a bunch of very positive comments from Linden employees on the thread. And then it dropped on the ground and disappeared. Would it be possible to start this up again?
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updated the status to
tracked
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Thank you for taking the time to write up this request for real “privacy zones” that prevent agent/object information from being transmitted to viewers outside the protected area (i.e., privacy enforced at the network/simulator level, not just via viewer UI).
We found that this has been raised before in Second Life’s previous bug tracking system, and your report is a duplicate of
BUG-232854
. To keep all discussion and use-cases in one place, we’ll mark this one as Tracked
and link it to that existing issue.While we don’t have an ETA to share, consolidating feedback helps the team evaluate the request more effectively—especially around the server-side visibility/culling behavior you’re describing. Please keep an eye on future updates, and thanks again for helping improve Second Life.