Render Property Lines (when enabled) at Water Level
complete
Cutie Crush
Traveling the grid using a vehicle is awesome. It's one of the most pleasant casual activities to do with friends, has an incredibly low barrier to entry, and is often the first suggestion for people who don't know what to do in SL.
But traveling the grid via a vehicle is incredibly challenging. Security orbs, banlines, region crossing failures, the dreaded '4-way' corner of death.. it's all out there waiting for you. When traveling by car, bike, or other road vehicle it's usually pretty easy to stay on the roads. It's rare that a parcel boundary will claw out into the easily marked thoroughfare.
The same can not be said for boats.
Many areas of Second Life's waterways are just a patchwork of privately owned 'water' land.. with treacherously tiny little 'mole channels' winding through them. When it's a straight line, it's easy to follow, but when the path winds and curves, the edges are almost impossible to see until you've already crossed them. Third party viewers like Catznip and Firestorm have the option to show property lines on the minimap, but without a live-updating picture of your vehicle on the map, it's still only guesswork as to how close you actually are to the lines.
My suggestion is simply this.
If your camera is above the water line, the property lines (when enabled using CTRL+ALT+SHIFT+P) should render flat on the top of the water, once they reach the water line. When you are underwater, or if you have "render water" disabled (CTRL+ALT+SHIFT+7), the property lines should render on the land mesh below the water line instead.
See attached screenshots of the property lines as they currently render, and how difficult it is to navigate a treacherous thin path bordered by private property.
Log In
Signal Linden
complete
This shipped some time ago, and can be confirmed by enabling parcel boundary display.
Signal Linden
tracked
Erik Mondrian
This sounds like a great idea! Would definitely help with navigation and, as Coffee said, would be a "game changer" for the SL boating communities.
Would also really help the landowners themselves who have water (or water-adjacent) parcels. Those landowners would then be able to more easily see exactly where their parcels begin and end while building; placing piers and other such objects that go in, on, or next to the waterway would be a lot more straightforward.
If this is implemented, the one thing I would add to Honey's request is to create a secondary menu option to only show property lines (or segments thereof) where the lines would appear on water, hiding the lines on land. That way, we'd be able to superimpose "shipping lanes" on the water's surface but leave the surrounding terrain untouched. Less visual clutter, in other words, for sailors wanting to have a safe journey but still enjoy the scenic vista of the landscape as they go past.
Crush Cutie
Property lines on the surface of the water would be a game changer for sailing.
SL boats can be fiddly to control, they don't stop or turn like cars and it's really easy to accidentally end on someones land that borders a public or open waterway, and then find they have an orb or something, and then have a panic attack trying to get out before someone gets booted home.
The same lines we get on land now. on the water's surface, maybe set to invert the water color for maximum visibility.