Saving new Outfits as UUIDs?
SarahKB7 Koskinen
Outfits.
At present, when an outfit is saved in an Inventory, a new Outfit Folder is created, which contains a series of shortcut links from each worn piece of clothing, "copied" from the original clothing located elsewhere in the inventory.
However, all these shortcut links also count as extra "things" in the inventory and increases the inventory size.
Some longer term users of Second Life have massive inventories exceeding half a million items in them, mainly caused by large numbers of saved outfits. And that causes all kinds of difficulties and problems.
Could a different method of saving outfits be created which doesn't further increase already bloated inventories?
A proposal.
Instead of saving Outfits with lots of individual shortcut links, save the Outfit as a folder containing one single notecard, which I'll call an "Outfit Card".
The "Outfit Card" would basically be a notecard containing all of the individual UUIDs of all the clothing and avatar components worn at the time the outfit was saved. The "Outfit Card" would have each outfit components name and it's UUID listed. so the owner knows what is what and where it's "original" is to be found.
The "Outfit Card" itself would be editable by it's owner, the list of UUIDs contents would be editable by their owners to allow the copy/paste addition (or removal) of individual clothing/avatar component UUIDs when the owner's tastes changes.
The sharing of "Outfit Cards" would of course have to be prohibited, to prevent content piracy and theft.
Wearing the Outfit folder containing the "Outfit Card" would essentially behave as a "Replace Outfit" action, your avatar would then automatically wear the same exact outfit as worn when the new Outfit was saved (or last edited).
So new Outfits would amount to one "Outfit Card" inside an Outfit Folder. That's all. No more shortcut links adding to an already bloated inventory total.
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Nyxie Nebula
I would LOVE to have this kind of system. You hit the nail on the head. Hundreds of outfits add up to a lot of elements in inventories. I absolutely would upvote this one. Fingers crossed! SL really is an inventory "game". There should be better ways to organize them. If you're a shopper or creator, managing your inventory can be an endless task.