Separate the sound slider / mute buttons for Avatar and World sound sources
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Cynos3D Resident
Separate the sound slider / mute buttons for Avatar and World sound sources.
I am rather disatisfied with having to mute "sounds" in world at music clubs and social venues when people get spammy with gesture or have objects on their persons that emit repetitive, annoying sounds. This has the effect of muting ALL SOUND sources which is less than ideal when i just want to listen to a DJ's music or relax to the ambient sounds, waves on the beach, birds or what ever else is in the area.
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Maestro Linden
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Cynos3D Resident
If LL can further separate sound sources such as objects and gestures as well, that would be amazing but I'll keep my initial request simple and realistic for now~
AlettaMondragon Resident
Cynos3D Resident Do you mean within avatar sounds? To be honest I think it would be just fine if an Avatar sound slider and mute option would apply to every gesture and every attachment worn by avatars. Actually two more sliders wouldn't make the volume panel too complex so why not, but things like this can add more risk of creating bugs too.
Tamraen Dryke
I love this! I don't want to go blocking 38 other people's gestures, spankers, poofers, and dancers, but I don't want lose the ability to hear the ocean waves, or crackling bonfire. Having to endure endless moaning from spankers and overwhelming loud gestures - OR NOTHING - is going to result in muting everything or people just not wanting to go out and be together. There might be the argument that allowing avatar sounds to be muted causes divides/isolation from socializing with others, but we can already mute them, so that changes nothing. Separating avatar sounds and environment sounds allows us to still appreciate the work put into designing spaces. Conversely, there are times where I enjoy gestures like at a concert, and really really need the ocean to not be so loud over the music lol I want to hear the applause and cheers from the audience without all the explosions of the pyrotechnics on stage.
steph Arnott
You already have the ability to block those objects.
Sepp Schimmer
True, but that can be a pretty tedious task. And unlike when muting objects, a separate slider can be used to just reduce the volume of avatar objects.
Cynos3D Resident
steph Arnott It's tedious and most people simply resort to turning off sound which defeats the whole point of having sound in the first place. If SL wants to retain its population and atract new users, "don't fix what isn't broken" isn't going to cut it when people are used to far better QOL features elsewhere.
steph Arnott
Sepp Schimmer, issue is that all objects will be affected, I personally would rather land owner dissallow all scripted object at music events.
AlettaMondragon Resident
steph Arnott not really, if someone is playing a gesture, your only option would be to block those people... why would you block the other guests at a music club? With an avatar sounds slider, every object or gesture sound played by other avatars could be muted or the volume adjusted in our own viewer.
Also:
"issue is that all objects will be affected, I personally would rather land owner dissallow all scripted object at music events"
Now that is the real bad idea, so that nobody's attachments would work at all or properly because of it.
steph Arnott
AlettaMondragon Resident what you suggest can not be done, it is all or nothing
AlettaMondragon Resident
steph Arnott We have it in the land settings. Pretty sure the same can be done viewer-side as well.
Toothless Draegonne
steph Arnott
Gestures are not a scripted object. Animations are not a scripted object. Clicking a sound in your inventory is not a scripted object. Disabling all outside scripts will stop everything that isn't using a particular override, and won't stop people playing sounds from inventory. It won't even stop people wearing particle poofers. Particles are a prim property, so stopping all scripts may even cause a problem when someone teleports in and their teleporter doesn't stop throwing out effects because the script that controls them cannot disable them. It will cause a problem for people wearing RLV collars or other such systems that will break if unable to run, whether they are making sound or not.
On the other hand, having a volume slider/mute for avatar-attached sounds in a region would do a lot to let people listen to the DJ stream in a club without having a whole bunch of "WOOP WOOP" and "I LUV DIS CHOON" every 10 seconds.