Short Fat Private Regions.
Zandrae Nova
Hello.
My housemate and I own a private region. The width of a region is something like 256x256x4096.
I would love if instead we could choose to configure our region to be 1024x1024x1024, creating a short fat cube shaped roleplay region instead of a thin tall region with sky platforms.
Thanks for reading.
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WeFlossDaily Resident
That's break every script that needed to use coordinates to function.
Toothless Draegonne
Build height is less to do with cost or complexity, and more to do with floating point accuracy. Try teleporting up to 100,000m or so (this is something only land owners and EMs can do) and using Firestorm's rezplat command to pop out a platform to stand on. Then look at your jellified self. That's the system struggling to cope with you being a very long way from <0,0,0>, with no way of using a floating origin like some systems use to work around it.
You also have the problem of many years of scripts all being built around a region size of 256x256. Now, I'd certainly like regions to be much more affordable to normal people, maybe to the degree where blobbing 4x4 regions together into a mini continent becomes viable. However even if the grid could cope with just dropping km-wide regions into place, the scripts that expect 256m on a side probably can't.
That said, maybe the Lab should charge for simulators instead of regions, and let people decide (up to a point) just how many regions the sim is running. :P
steph Arnott
Toothless Draegonne, okay, the fact you can contract a simulator which ties you in to a real world contract for a fixed term of five years or so is not something you or 99% are going to commit to when you see the costs.
Toothless Draegonne
steph Arnott Negative. Linden Lab is paying for the Amazon services. I'm saying that a monthly cost to rent a flexible simulator that can run 1-x regions with a max number of people and LI decided by simulator class would allow people to make big blobs of land, so long as they don't mind all the physics, script time, LI allowance etc being shared between them all. It needn't be much more than the normal process for renting your own whole private region.
Zandrae Nova
Toothless Draegonne I'm not sure what scripts wouldn't work but SL is a living game. If scripts break, the creators will find a way to fix them. If those people have quit, others will fill the gap.
Toothless Draegonne
Zandrae Nova
I don't think you understand just how many scripts would all break at once, therefore how many items would all break at once and require replacement, because there's nobody left to update them.
SL is a living game. Like any living system, if you introduce that much disruption all at once, it would cease to be a living system.
On the other hand, "cheating" a bit by having multiple regions run on the same simulator and share LI/max users/script time/etc amongst themselves would be a less disruptive way of allowing large land masses without having to pay out of the ass just to have more pixels, and breaking everything from teleporters to movement enhancers to guns to global coordinate systems.
Moo Boo
would be great but unfortunately the limitations of region sizes are a majority part in financing SL as a whole, it's the same reason the price to rent a dollar's worth of virtual dirt still runs in the hundreds of dollars a month as you're not really paying for the hardware but rather the exclusivity of the software itself.
i'd suggest checking out the wasteland regions, they've put teleporters all along the borders of their regions so that you're automatically teleported to a higher/lower layer when walking off the edge, and it makes for an enormous environment by SL standards.
Zandrae Nova
Moo Boo I can already do sky platforms though but I cannot, for example, have a layer of land I can terraform there, or, linden water that goes across the platform. Instead I have to fuss with water and placing volumes and making people use a swimmer, and using land forms to cobble together a surface that isn't flat, and rez another copy of my sin surround, and create a false build off-sim in each direction to try and make the crossing borders make sense. It's fraught and not practical.
Raideur Ng
Arduenn is correct. Sim sizes are not something that can be adjusted. However, if LL had an option for ultra low usage sims similar to old void sims was available, it would allow owners to do what you're describing. That would be a LOT of work on LL's end though.
Arduenn Schwartzman
Land prices are related to surface area, not to volume, so I don't think LL is going to go along with that. But one can always hope they'll prove me wrong.
steph Arnott
Arduenn Schwartzman, wrong, price is based on max physics computation load. There is no surface area, only computation load limits.
Arduenn Schwartzman
steph Arnott I'm not wrong. I'm right, but by just omitting another factor that was not part of the discussion here: prim count. So, surface area times prim count:
Again, I was highlighting the factor that was relevant in this discussion: surface area, versus the suggested factor, volume, which is not relevant.
steph Arnott
Arduenn Schwartzman, JC learn how the system works, there is no prim count any more, that system is defunct.
Northlander Resident
steph Arnott and your point is?
Arduenn Schwartzman
steph Arnott Now you're just trolling. Of course I mean Land Impact.