Some improvement suggestions for water exclusion surface feature
Nescolet Resident
You can see a public example at Luna Oaks Galleria Mall, Luna (135, 131, 22) - General > Here, a road goes down into an underwater tunnel. From outside and above the WES you cannot sea the water surface BUT the WES hides any avatar that is underwater (you just see their overhead username) and also hides some prims along the tunnel below, specially the prims farther along. If you move your camera into the WES (shown in green color when transparency view is toggled on) underwater avatar becomes visible again and the tunnel renders fully BUT you also can see a blue ceiling corresponding to the water surface that the WES fails to hide from within. So you can see WES implementation (as seen using the latest oficial viewer) needs some improvement.
Photo Viewer
View photos in a modal
Log In
CatalinaHunter Resident
Interesting. In the old days when water exclusion layers worked (before they were blocked), you couldn't see mesh including mesh bodies. You could however see prims. In recent tests that I've done in SL water (using Firestorm) you can see prims and mesh and mesh bodies just fine.
Photo Viewer
View photos in a modal
Nescolet Resident
CatalinaHunter Resident , maybe we see different things through depending on the current graphics setting, I haven't test that.