Texture Resolution
iceing Braveheart
Hi
can you please add support for 4096x4096 Resolution, 8192x8192 Resolution, 16384x16384 Resolution.
4096x4096 is referred to as 4k, 8192x8192 is referred to as 8k, 16384x16384 is referred to as 16k, 1024x1024 is is referred to as as 1k, 2048x2048 is referred to as 2k
in graphics options drop down could you please add three more resolutions there 4096, 8192, 16384 and ability to upload textures in these resolutions
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Laynie Link
why?
Lucky Clover
People can't even handle not making eyeballs 2k yet.
2k is great but already heavily misused by people who think every texture needs to be maximum possible resolution. SL isn't a movie creation engine, it's ultimately still a mmo game engine, where the concept of lag exists. Both the sim and everyone around the object has to load these textures to see them.
The links imply you want to download copyrighted models off of sketchfab and reupload them to SL. If a model requires higher detail than a single 2048x2048 texture, one could use a program like Blender and add another material face, which can have it's own UV map and thus a different texture. This should be done sparingly (up to 8 per mesh iirc), with texture sizes reasonable for the area they're covering.
I feel like 16k textures especially would less be helping creators and more just inventing a new griefing method.
Madi Melodious
Is this really necessary? The links in this don't tell me why I would want to support this. We just now got 2048x2048 and many of us don't see much of a need for that. What will 4096x4096 get us?