“Try-On" button for Marketplace items
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Anne Forbes
Virtual try-on features are becoming standard in many virtual worlds and online platforms.
It would be nice if we could preview Marketplace items, like clothes, accessories, and skins, right on our avatars without purchasing demos, logging into SL, and teleporting in-world. This could also work like a cloud-based dressing room.
I’m imagining a “Try-On” button that temporarily shows the item on your avatar in the viewer. Something like a temporary attachment or viewer-side preview. Creators could upload a special preview version, and the system would render it locally without saving anything to your inventory.
Maybe the SL viewer could fetch a demo version and render it directly or use a sandboxed attachment layer that applies the item temporarily using a HUD. Either way, it would simplify the shopping experience and cut down on clutter and extra steps.
It would help eliminate demo folders piling up in inventory. Residents won't need to log in to try things on. It would be easier for new users to explore fashion and avi customization and save time.
New users usually do not understand how to unpack boxes, wear items, or teleport to demo areas, and overall, this could potentially lead to more confident purchases with fewer regrets overall.
It would also modernize the shopping experience and allow creators to showcase their work better.
Thanks
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Saz Ninetails
This might be more complex than that, its not just about seeing how it looks, its looking at fit which varies with body brand and also with your own personal shape.
Dana Enyo
I'm really confused. First you say "Maybe the SL viewer could fetch a demo version..." and then later "Residents won't need to log in to try things on..." so is the viewer doing this or is it happening on the Marketplace Website?
You're right about the "New users/wearing/Demo areas" stuff, but a lot of that has been going way with the ADD ME type of packing boxes.
(Brainstorming:) maybe something like your idea could happen better at an inworld shop? You find an item, click TRY ON, and ONLY IN YOUR VIEWER you see the garment on you. Does that get close to your idea?
Maestro Linden
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Lucia Nightfire
If this is a viewer-side effect, the "changing room" will have to exist in an isolated environment where the user cannot interact with other agents/objects/animations, otherwise, this will be abused.
Anne Forbes
Lucia Nightfire If I'm not mistaken, viewer side rendering doesn't require interaction with other agents or objects, it's a local simulation, not a networked event.
A sandboxed preview layer could be locked from chat, physics or animation triggers like a ghost layer that's visible to the user and invisible to the grid.
Temporary HUD overlays could simulate wearables without invoking attachment logic or touching inventory. Safeguards would absolutely be needed, and that’s a fair concern, but isolation isn’t the only solution since other platforms already handle this with local rendering and sandboxed layers.
Isolation removes interaction. Viewer-side previews remove triggers. SL can sandbox the item, not the user.
Thanks for your feedback.
Lucia Nightfire
Anne Forbes
That wasn't the focus. The problem occurs when someone wears a body attachments that others cannot see.
When LL blocked rigged mesh worn on HUD slots from showing to the wearer, a subset of people complained that they could no longer be nude in public without anyone knowing or they could no longer wear underage avatars in M & A rated regions without others knowing.
If a "changing room" state is not completely isolated from the environment, then issues such as these will happen again.
Anne Forbes
Lucia Nightfire Visibility was covered earlier with “a ghost layer visible only to the user and invisible to the grid”; if implemented correctly, the preview layer will be fully sandboxed, perform no inventory writes, block HUD‑style stealth exploits, and prevent recurrence of the HUD loophole.