Undo feature
tracked
Sterling Ronzoni
Sorely missing from the prim edit window is an undo feature, which should be multiple levels, much like is common in word processors.
How many times have you moved, reoriented, reshaped, retextured, or changed a prim or linked prims and then realized that you made an error and wanted to be able to just click UNDO, so you can start again? With me, it happens often!
Log In
CarterWolff Resident
Already exists - Ctrl Z with the linkset or linked prim selected
Sterling Ronzoni
CarterWolff Resident,
If so, it should also be available by a button on the Edit window.
How many levels can it undo?
SkyeRyder Varriale
Absolutely!
Cooter Coorara
If LL could implement a nice feature of Blender it would be great. That is, as you make modifications to an object they are listed. Until those modifications are applied, they can be deleted or even changed. There is also a ctl-Z undo feature. I'm sure that's a major mod for them, and most builders seem to be using blender or some other 3D modeling software now, so it may not be cost effective for them.
Yman Juran
Great improvement- if possible.
Ami Thibedeau
Control +Z will undo some changes. Size, location, rotation.
Christi Maeterlinck
Heavens, yes. Perhaps this hasn't been implemented yet because it would place too much strain on the system? But I'd have favoured it as a greater priority than PBR.
SL Feedback
tracked
SL Feedback
Hello, and thank you for your feature request regarding the addition of an undo feature in the prim edit window. This idea has been brought up in the past and is currently tracked. We understand how frustrating it can be to make an error while editing and not have the ability to easily undo changes. While we have no estimate on when this feature might be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!