Universal Right Arm Tattoo
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researched Resident
Please add the Baked_RightArm so both arms can be fully independent. While it’s possible to map the baked left arm to the right arm (or vice versa), that only allows one arm to differ, not both. With the right arm baked as well, we could apply two completely different arm add-on textures.
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Zalificent Corvinus
This idea suffers from THREE significant problems.
ONE.
You don't NEED a "right arm bake" as you can already set the bakes for the right and left arms to be different.
All you are doing is adding ANTHER bake channel, to the 11 we currently have, with all the dev work that entails, including altering the "universal tattoo" layers, for example.
And then you aare streaming THREE 2k BOM bake textures to EVERYONE, rather than TWO, significantly increasing texture load lag for EVERYONE.
TWO.
The existing left arm bake doesn't get used, because you can ONLY use it, on meshes that are either UV mapped by default to have the arms be on different texture bakes, or which are mod, so one can manually select the left/right arm faces and change the texture assignment from the upper-torso-bake to an arm-bake.
So your proposed right-arm-bake would be as utterly useless as the current left-arm-bake, on all the no-mod bodies out there, which basically includes all the popular male and female bodies.
The creators of said bodies have shown no interest in messing with the bodies for left-arm-bakes, your right-arm-bakke will fare no better.
THREE.
Then you have to convince the BOM tattoo, BOM clothing, and BOM skin makers to upload and package an extra texture in a universal tattoo layer format, just for the right-arm-bake, which by and large they already refuse to do for the existing left-arm-bake.
SUMMAARY.
You can ask LL to waste time, effort, and money on this, but without support from major body makers, skin makers, and tattoo makers, it's dead in the water, even if LL agreed, which they probably won't because it's asking for THREE 2k texture to be streamed to the viewer, to do the work of TWO 2k textures.
Makes more texture loading lag for EERYONE.
Let's not and say we did...
researched Resident
Zalificent Corvinus the most used bodies such as reborn and legacy have options to use left arm bom, reborn added it on the beta update recently, the problem is the skin creators, for legacy u dont need a skin on the left arm, but for reborn you're obliged to, along with the add-on texture for that arm, but i do understand the points you've said
Rizzy Khaos
I do find it hilarious that creators here know arm tattoos are mirrored and still continue to make letters on the arms, so you have words on one arm and mirrored words on the other.
Aslong as consumers consume, i guess there will always be a market for this lol
Loni Onyx
Yes I asked for this a while back also, I would add the use of UDIMS also. it would make life so much easier for creators.
SL Feedback
Hello, and thank you for your feature request regarding the addition of the Baked_RightArm for independent arm tattoos. This idea was previously brought up by another resident, and we are merging your comments to help prioritize this feature. We understand the importance of avatar customization and the desire for asymmetry in tattoos. While we cannot provide an estimate on when this might be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!
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