Universal Viewer Feature Search
Nyx Onyx
I mostly use Firestorm, I don't have much experience of the SL Viewer, and what is available there. In Firestorm we have a Menu Search (actually a filter and highlighter, not search) that helps you find stuff in the menus at the top of the viewer. There is also a similar thing in the Preferences window. All great tools for finding stuff. However, there are features and settings hidden away in various windows, and menus within those windows that can't be found this way.
One example of this is "Add objects on double click" which is a setting on the Cog Wheel Menu in the Inventory window. I'd like to propose a Universal Search feature for viewer features. The indexing of features I imagine should happen at build time, since the features don't change at runtime. However, if we do get viewer-side scripting (LUA?) later, it would be great if it could read and append to the search index.
The search results could be presented in various ways, with for example the tooltip text showing alongside the feature's label along with an indicator of the feature's context (as in, if it is in the Preferences, in a Menu, or elsewhere). If you go ahead with a Universal Search feature, a dialogue with the Resident community regarding this would be great.
I am aware that most of this information can be found via a web search, or using the Wikis of the different viewers, however it would be great to find the features without leaving the viewer, while also being able to click a search result and having the feature brought into view right away.
In the FS viewer we can also generate a link to a Preferences search ( for example secondlife:///app/openfloater/preferences?search=attached%20lights ), which when clicked open the Preferences window with the search text put into the filter text box. Having this feature also for the new proposed universal search will help people help others - it's much easier than writing up a step-by-step clicking through menus and various windows.
Thank you very much! =)
Log In
I
Imokon Neox
We absolutely need something like this. users don't want to have to keep bouncing outside the immersive space to figure out how to navigate the ui.
Zussa Ryba
Nice and interesting for me- a topic I dont know much about