To Linden Lab,
With the reintroduction of Gachas to Second Life, I am concerned about an unresolved and critical exploit that has long impacted artists work and livelihoods.
The Bug: No Copy Gacha Duplication via Sim Crash
A longstanding exploit allows users to duplicate No Copy Gacha items by:
Rezzing a No Copy Gacha item in-world
Picking the item back up
Forcing a sim crash
Upon region restart, the item can appear both in the user’s inventory and rezzed inworld effectively duplicating it.
This method enables malicious users to mass copy limited items and resell them on the Marketplace at the expense of the original creator. These listings often do not show the “(Limited Quantities Available)” tag, indicating they were not legitimately obtained through the original Gacha machines.
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Impact on Creators:
As a creator, it was devastating to spend weeks or months designing an entire Gacha set for events like The Arcade or Epiphany, only to see duplicated copies flood the Marketplace mere hours after the event opens. Worse still:
Linden Lab's support response times (especially on weekends) have historically been too slow to address DMCA claims before significant financial damage is done.
Exploiters often profit thousands of Linden Dollars before listings are even reviewed.
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Documented History & Community Efforts
This issue has been widely reported over the years via:
Jira reports
Blogs
A dedicated Discord server ("Creators Against Theft") where we actively supported each other in identifying and reporting exploiters.
For reference, this 2017 blog post documents the exploit and includes a quote from Simon Linden stating:
“We haven't solved all the problems outright, but we're making good strides.”
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Thank you for taking the time to review this request. We all want Second Life to thrive but artist must be protected if that’s to happen.
Sincerely,
A Concerned Creator