View Previously Used LOD Triangle Settings for Uploaded Meshes
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Brigantia Mole
Feature Request: View Previously Used LOD Triangle Settings for Uploaded Meshes
As a mesh creator, I frequently adjust the triangle limits/settings for each LOD level during upload in order to achieve the best balance between visual quality and reasonable land impact.
The challenge comes when a mesh later needs to be corrected or updated and reuploaded. Currently, there does not appear to be any way to review the LOD triangle settings that were successfully used in the original upload. Unless creators manually document every upload externally, the original working values are effectively lost.
This results in unnecessary trial-and-error reuploads, inconsistent optimization, and difficulty maintaining the same visual/LI balance across updated versions of a product.
Suggested enhancement:
Provide a way to inspect the previously used LOD settings for an uploaded mesh object.
One possible implementation:
* Right-click mesh object
* Advanced / Developer submenu
* “View Uploaded LOD Settings” or similar
The displayed information could include:
* High LOD triangle limit
* Medium LOD triangle limit
* Low LOD triangle limit
* Lowest LOD triangle limit
* Physics settings (if available)
* Upload optimization method used
This would greatly improve creator workflow efficiency, consistency, and asset maintenance, especially for creators managing large product catalogs.
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Wicked Nightfall
We need the moles to rise up and demand change from the Lindens!!
Bambi Bubbles
Example from Firestorm
Perhaps we could have a universal "advanced" icon that could be used in many places in the UI.. that was like, click this for advanced features. that could show this additional 'advanced mode' info.
Photo Viewer
View photos in a modal
Jelly Doll
The uploader is great .. for one singular use case.
High poly quad based models (and now knowing that, you too can cheese insane content in for very low Li)
Handy that's exactly the type of model we want in a real time environment.
So rather than adding ways to fudge the problem, shouldn't time and resources go to solving this properly?
Candide LeMay
May I suggest you lead the way and create custom LODs for your meshes as it's supposed to be done, instead of relying on the crutch that is the uploader's LOD generator?
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Star Mole
Yes please! Will save a lot off resources in uploads.
Jelly Doll
Star Mole Presumably moles don't pay for uploads?