"Wormhole Regions" (Non-cartesian region crossing)
tracked
SarahKB7 Koskinen
Imagine if you could walk/sail/drive/fly across a region border and arrive at another region border - but dozens, hundreds or thousands of grid spaces away! It would be comparable to using a "wormhole" to cross vast distances in Second Life.
Uses:
Imagine you're sailing a boat in the remote and isolated Gaeta I continent where there's currently no physical water path to other Second Life continents, other than directly teleporting there. That's where "Wormhole Regions" could be very useful.
Theoretically, you and the boat could sail south from southern Gaeta I continent, cross it's most southern border and instantly "worm hole" straight to the northern border of another continent, such as the northern border of Corsica (which is the nearest other continent to Gaeta I)
Although this sounds very similar to "Experience Teleporting", it isn't, because using vehicles with Experience Teleporting isn't possible, it only teleports the avatar, not the vehicle too.
"Wormhole Regions" could have up to all four of their region borders programmed with four separate "destination" targets too.
Proposal:
Allow a select number of special "Wormhole Regions" to have special borders that allow non-cartesian region crossing abilities which permit region crossing directly to other distant regions elsewhere on the Second Life grid. This idea would negate the need for dozens, hundreds or thousands of expensive "filler" link regions for linking multiple contiguous regions physically together.
Suggestions for placement of public "Wormhole Regions":
* Gaeta I continent to Corsica continent.
* Teen SL Continent (aka "Sharp") to Satori continent.
* Zindra/Horizons continent to Gaeta V continent.
* Nascera (old Linden Homes) continents to Jeogeot continent.
Other Uses:
A single private island "Wormhole Region" could be configured to allow "Pac Man" or "Asteroids" videogame-style region crossings where an avatar could move northwards across a northern region border and "reappear" in the same region on the opposite southern border. This would also work for opposite east-west region borders too, making a single region potentially have an infinite straight line travel pathway, which could be a lot of fun for those who enjoy flying aircraft.
(Based on an idea and conversation between Snowlord Resident & Philip Linden, 1st May 2025. See: https://youtu.be/1Ahm4VlMQPM?t=2591 @43:12 )
Log In
animats Resident
Portals that can handle both vehicle and avatars would be nice. Portals could be very large, if desired. So you could get this effect with a portal.
SL Feedback
Merged in a post from SarahKB7 Koskinen:
Title: Create & Test 'Wormhole Region' Concept
Details: @Philip Linden
@Leviathan Linden
Please create an experiental test 'Wormhole Region' crossing between the unconnected Gaeta I and Corsica continents as a proof of concept test.
'Wormhole Regions' was a concept proposed earlier this year ( see: https://feedback.secondlife.com/feature-requests/p/wormhole-regions-non-cartesian-region-crossing )
I'd recommend using the southern border of Oppinjay (in Gaeta I) and northern border of Joosten (in Corsica) to create a test link between these two unconnected mainland continents.
Map attached for proposed Wormhole crossing.
Madi Melodious
This is the wildest thing I think I've seen for region crossing modifications. It could change the way regions are linked in SL. Excellent suggestion.
Laufiair Hexicola
We already have this unless you’re talking about - we have the Galarian Stargate Network - unless you’re talking about seamless transport
SarahKB7 Koskinen
Laufiair Hexicola No we don't have this already.
The idea of Wormhole Regions is literally walking from one region border across to another distant region border, there would be no teleporting, no teleport screen, no teleport delay and would be an instant journey.
These Wormhole Regions would be placed between areas that are physically unconnected and too far apart to connect them with lots of expensive filler regions to create a physical pathway.
And with a Wormhole Region, you could drive/fly ridable vehicles across physically unconnected borders too and that vehicle would accompany you during the crossing, which isn't possible with regular teleporting or Experience teleporting.
Laufiair Hexicola
SarahKB7 Koskinen That's why I said what I said unless you were after seamless transport. I wasn't knocking it, something like that would be cool to see. Take the experience up a notch.
SarahKB7 Koskinen
Philip Linden , Snowlord Resident
I talked with Leviathan Linden on 13th May 2025 at the Simulator/Scripting User Group meeting about Wormhole Regions. Leviathan said that the idea of Wormhole Regions is not a new one and had been talked about in the past, but was never developed further.
Leviathan also answered an interesting question that I had about what one might see at the borders of Wormhole Regions.
Let's say you are in Region A which is an "island" sim fully surrounded by empty void seas and you want to visit Region B, which is very distant and physically unconnected to Region A. I had wondered what one might see on the Region A border which is programmed to cross or "Wormhole" to Region B.
Would you see:
(1) A void sea (as per usual)
(2) Absolutely nothing - not even a void sea. A literal Black Hole of Second Life confusion! (Adding a glowy animated spiral "Wormhole" particle effect to it would make this look more dramatic and interesting!)
(3) Region B.
The answer Leviathan gave me was surprising - he said you would indeed see Region B from within Region A. And vice-versa after making the crossing into Region B!
Leviathan also stated that connecting the opposite north-south or east-west borders within a single region cannot be done. So infinite "Pac Man" or "Asteroids" style border crossings inside a single region would not be possible.
I later wondered what one might see from Region A if draw distance exceeded 256 metres? What if there was a Region C physically joined to one of Region B's borders? Would you actually see both Region C and Region B together remotely from Region A?
Philip Linden I would like to recommend and nominate two Linden-owned regions for Wormhole Region test experiments, they are Oppinjay (Gaeta I) and Joosten (Corsica). They are separated by a physical distance of 13 regions.
AnitaLaDodyx Resident
I may be misinterpreting something here as I'm not an expert with the "under the hood" stuff. But I believe there IS actually a script that allows experience teleporting with rideable vehicles. There are sims where if you drop a certain script in your vehicle, you and your vehicle will be teleported to another part of the sim. Now, it may only work INTRA-sim, as opposed to INTER-sim... or I may be misunderstanding the inner workings, which it possible. But i just wanted to mention that something similar DOES... at least kind of... exist, and may be a starting point for what's being discussed here.
animats Resident
AnitaLaDodyx Resident It's possible to fake teleporting with a vehicle. I think this has been done for an SL subway system. An experience teleport moves you from a seat in a subway car to the corresponding seat in another identical subway car at the receiving end. You're in a tunnel, so you don't see this happening.
Snowlord Resident
Thanks for typing this idea brought up at the meeting Sarah, you explained it perfectly and broke it down into more ways that I had imagined. it's good to see the conversation continue!
Dizzi Sternberg
Experience teleporting cannot move vehicles unless they are worn but then they dont really drive. The av just walks about wearing them. Lua is not going to change this
Oatmeal Linden
marked this post as
tracked
Hello Sarah! We love new ideas! This is likely best developed by our creative userbase, and then promoted to the Lab. You could gather some interested parties and take a look at our recommendations here: https://wiki.secondlife.com/wiki/Feature_Contributions and the developer resources here: https://wiki.secondlife.com/wiki/Second_Life_Develop
Within our current toolset and capabilities, teleporting is the best method to cross the Void. An experience can be used for this, and I imagine that it could be used to emulate driving or riding a vehicle.
The experience tools rely on scripting, and the wiki has information on the applicable LSL functions here: https://wiki.secondlife.com/wiki/Category:Experience_Tools
Perhaps as SLua is developed there will be further updates to this set.
We rely on our Residents to develop new features and help resolve issues, via suggestions and reporting here. Keep them coming in!
SarahKB7 Koskinen
Oatmeal Linden You have misread and misunderstood this idea. I have already stated that Experience Teleporting is NOT the solution, as it can only teleport an avatar. The idea is not about teleporting, the idea is about physically crossing region borders to other distant unconnected regions.
Experience Teleporting cannot teleport a ridable vehicle that the avatar is using. And I doubt that introducing SLua will change that either.
The solution is to do as Philip Linden has suggested, by changing the region border conductors (in special "Wormhole Regions") so that Residents and vehicles can walk/fly/swim/sail "across" region borders to further non-linear regions not bordering that first region.
This would create "Wormhole Regions" and would be far cheaper method to connect distant places, rather than creating lots of individual filler regions to create a physical pathway between areas of Second Life. With four borders per region (north, south, east, west), we could have up to four destinations per "Wormhole Region".
I also request that Linden Lab develop this "Wormhole Regions" idea further in-house themselves, as Linden Lab owns Second Life and the SL grid.
Why should the SL Residents and third parties be expected to further invest additional amounts of time and money into developing a new region crossing system which Second Life would own and when Second Life's devs are already paid by it's Residents to develop these new ideas from Canny requests like these themselves?
Oatmeal Linden
SarahKB7 Koskinen: Please do also note Philip's comment here. We welcome collaborations with our userbase. One of our slogans - Your world, Your imagination - is in this spirit.
Should a system as you are describing be developed, it will likely have been started by a Resident or group of Residents using the resources Linden Lab freely provides. If it can be implemented in a non-destructive way, we may then be able to spend our internal resources for development and testing.
Atomic Infinity
The experience teleport is an interesting method to explore for 'wormholing' if perhaps a resident creator developed more advanced wearable vehicles.
However, to do this anywhere but private regions with the Experience set on the land, we would need grid-scope resident-owned Experiences.
But grid-scope is reserved for LL projects only.
Resident creators could explore this and a lot more with a grid-scope Experience, but we don't have them, so we can't.
Bavid Dailey
Add in the possibility of changing the vertical coordinate on the transition as well, and the design possibilities for art galleries, musems, shops, etc. becomes a lot more interesting .
Load More
→